Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom,...
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EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass...
Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading,...
Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic...
Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1)...
Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation,...
@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+...
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and...
BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering...
Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL,...
R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction,...
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry,...
Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple...
Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user...
Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch,...
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in...
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion),...
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects)...
Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection,...
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an...
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and...
Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best...
Structural validation and damage systems for Three.js building games. Use when implementing building stability...
Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review...