Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an...

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection,...

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects)...

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion),...

Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple...

Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry,...

Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL,...

BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering...

@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+...

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1)...

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic...

Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading,...

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom,...