Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects)...
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Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion),...
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in...
Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch,...
Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user...
Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple...
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry,...
R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction,...
Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL,...
BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering...
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and...
@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+...
Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation,...
Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1)...
Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic...
Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading,...
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass...
Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom,...
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for...
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing...
Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting...
Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle)...
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields,...
Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state...