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omer-metin / skills-for-antigravity-threejs-3d-graphics exact

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation,...

ngxtm / devkit-threejs exact

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based...

binhmuc / autobot-review-threejs exact

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based...

mrgoonie / claudekit-skills-threejs exact

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

YuniorGlez / gemini-elite-core-threejs-expert exact

Senior WebGPU & 3D Graphics Architect for 2026. Specialized in Three.js v172+, WebGPU-first rendering, TSL (Three Shader Language), and high-performance React 19 integration via...

natea / fitfinder-threejs-game exact

Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences...

CloudAI-X / threejs-skills-threejs-materials exact

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

CloudAI-X / threejs-skills-threejs-fundamentals exact

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working...

CloudAI-X / threejs-skills-threejs-lighting exact

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

CloudAI-X / threejs-skills-threejs-animation exact

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

CloudAI-X / threejs-skills-threejs-textures exact

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

CloudAI-X / threejs-skills-threejs-loaders exact

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

CloudAI-X / threejs-skills-threejs-postprocessing exact

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

CloudAI-X / threejs-skills-threejs-shaders exact

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

CloudAI-X / threejs-skills-threejs-interaction exact

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

CloudAI-X / threejs-skills-threejs-geometry exact

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced...

404kidwiz / claude-supercode-skills-threejs-pro exact

Expert in 3D web graphics using Three.js, React Three Fiber (R3F), and WebGL shaders.

ovachiever / droid-tings-threejs-graphics-optimizer exact

Performance optimization rules for THREE.js and graphics programming. Covers mobile-first optimization, fallback patterns, memory management, render loop efficiency, and general graphics best...