Choose the right serialization format for .NET applications. Prefer schema-based formats (Protobuf, MessagePack) over reflection-based (Newtonsoft.Json). Use System.Text.Json with AOT source...
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This skill should be used when working with reinforcement learning tasks including high-performance RL training, custom environment development, vectorized parallel simulation, multi-agent...
This skill should be used when working with reinforcement learning tasks including high-performance RL training, custom environment development, vectorized parallel simulation, multi-agent...
High-performance reinforcement learning framework optimized for speed and scale. Use when you need fast parallel training, vectorized environments, multi-agent systems, or integration with game...
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Auto-activates during requirements analysis to assess security risks
Guide React, Vue, and mobile (iOS/Android/React Native) development with component architecture, state management, and performance optimization patterns.
Create and manage Mermaid architecture diagrams with automatic SVG generation
Transform BUSINESS-CASE.md into formal software requirements. Use when user has completed /create-business-case and needs SRS or User Stories documentation.
Multimodal media authentication and deepfake forensics. PRNU analysis, IGH classification, DQ detection, semantic forensics, and LLM-augmented sensemaking for the post-empirical era.
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A skill for creating detailed use case specifications for features.
Stream and manage Apple Music library, playlists, and radio stations
Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or...
Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting...
create an initial PyTM-based threat model of your system when asked to perform a threat model
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.