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Jeffallan / claude-skills-ml-pipeline exact

Use when building ML pipelines, orchestrating training workflows, automating model lifecycle, implementing feature stores, or managing experiment tracking systems.

ngxtm / devkit-sre-engineer exact

Use when defining SLIs/SLOs, managing error budgets, or building reliable systems at scale. Invoke for incident management, chaos engineering, toil reduction, capacity planning.

Jeffallan / claude-skills-sre-engineer exact

Use when defining SLIs/SLOs, managing error budgets, or building reliable systems at scale. Invoke for incident management, chaos engineering, toil reduction, capacity planning.

martinholovsky / claude-skills-generator-auto-update-systems-expert exact

Expert in Tauri auto-update implementation with focus on signature verification, rollback mechanisms, staged rollouts, and secure update distribution

Jeffallan / claude-skills-cpp-pro exact

Use when building C++ applications requiring modern C++20/23 features, template metaprogramming, or high-performance systems. Invoke for concepts, ranges, coroutines, SIMD optimization, memory management.

ngxtm / devkit-cpp-pro exact

Use when building C++ applications requiring modern C++20/23 features, template metaprogramming, or high-performance systems. Invoke for concepts, ranges, coroutines, SIMD optimization, memory management.

AbdelhakRazi / flutter-bloc-clean-architecture-skill exact

Build Flutter features using BLoC state management, clean architecture layers, and the project's design system. Apply when creating screens, widgets, or data integrations.

ngxtm / devkit-rust-engineer exact

Use when building Rust applications requiring memory safety, systems programming, or zero-cost abstractions. Invoke for ownership patterns, lifetimes, traits, async/await with tokio.

Jeffallan / claude-skills-rust-engineer exact

Use when building Rust applications requiring memory safety, systems programming, or zero-cost abstractions. Invoke for ownership patterns, lifetimes, traits, async/await with tokio.

Jeffallan / claude-skills-game-developer exact

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

ngxtm / devkit-game-developer exact

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

Jeffallan / claude-skills-websocket-engineer exact

Use when building real-time communication systems with WebSockets or Socket.IO. Invoke for bidirectional messaging, horizontal scaling with Redis, presence tracking, room management.

ngxtm / devkit-websocket-engineer exact

Use when building real-time communication systems with WebSockets or Socket.IO. Invoke for bidirectional messaging, horizontal scaling with Redis, presence tracking, room management.

Jeffallan / claude-skills-rag-architect exact

Use when building RAG systems, vector databases, or knowledge-grounded AI applications requiring semantic search, document retrieval, or context augmentation.

ngxtm / devkit-rag-architect exact

Use when building RAG systems, vector databases, or knowledge-grounded AI applications requiring semantic search, document retrieval, or context augmentation.

404kidwiz / claude-supercode-skills-golang-pro exact

Expert Go developer specializing in Go 1.21+ features, concurrent programming with goroutines and channels, and comprehensive stdlib utilization. This agent excels at building high-performance,...

halay08 / fullstack-agent-skills-microservices-patterns exact

Design microservices architectures with service boundaries, event-driven communication, and resilience patterns. Use when building distributed systems, decomposing monoliths, or implementing microservices.

rmyndharis / antigravity-skills-microservices-patterns exact

Design microservices architectures with service boundaries, event-driven communication, and resilience patterns. Use when building distributed systems, decomposing monoliths, or implementing microservices.