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Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
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Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or...
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"CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders.
\"A Rust-based CLI tool for generating text embeddings and
Rust systems programming, memory safety, Axum/Tokio and WebAssembly guide.
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Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex,...
Give your agent the ability to speak to you real-time. Talk to your Claude! Ultra-fast TTS, text-to-speech, voice synthesis, audio output with ~90ms latency. 8 built-in voices for instant voice...