Validates development tool installations across Python, Node.js, Java, Go, Rust, C/C++, Git, and system utilities. Use when verifying environments or troubleshooting dependencies.
Validates development tool installations across Python, Node.js, Java, Go, Rust, C/C++, Git, and system utilities. Use when verifying environments or troubleshooting dependencies.
High-performance toolkit for genomic interval analysis in Rust with Python bindings. Use when working with genomic regions, BED files, coverage tracks, overlap detection, tokenization for ML...
High-performance toolkit for genomic interval analysis in Rust with Python bindings. Use when working with genomic regions, BED files, coverage tracks, overlap detection, tokenization for ML...
High-performance toolkit for genomic interval analysis in Rust with Python bindings. Use when working with genomic regions, BED files, coverage tracks, overlap detection, tokenization for ML...
Guide for creating Nushell plugins in Rust using nu_plugin and nu_protocol crates. Use when users want to build custom Nushell commands, extend Nushell with new functionality, create data...
NEAR Protocol smart contract development in Rust. Use when writing, reviewing, or deploying NEAR smart contracts. Covers contract structure, state management, cross-contract calls, testing,...
Build production-grade, scalable backends with Rust (Axum) for high-performance services and FastAPI for Python APIs. Includes ML inference serving (ONNX, vLLM, TensorRT), event-driven...
CRITICAL: Use for unsafe Rust code review and FFI. Triggers on: unsafe, raw pointer, FFI, extern, transmute, *mut, *const, union, #[repr(C)], libc, std::ffi, MaybeUninit, NonNull, SAFETY comment,...
Expert in RTOS, bare-metal programming, and embedded Linux. Specializes in Rust for Embedded and high-reliability firmware.
Best practices and guidelines for Turbopack, the Rust-powered incremental bundler for Next.js and modern web development
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed...
Use when developing embedded/no_std Rust. Keywords: embedded, no_std, microcontroller, MCU, ARM, RISC-V, bare metal, firmware, HAL, PAC, RTIC, embassy, interrupt, DMA, peripheral, GPIO, SPI, I2C,...
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic...
Comprehensive error handling patterns and strategies including Rust Result/Option, API error responses, data pipeline error handling, and security-aware error handling. Use when implementing...
Write comprehensive unit tests for code. Use when asked to (1) write tests for new or existing code, (2) add unit tests, (3) test a function/module/class, (4) verify code still works after...
Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance...
Execute and manage Rust tests including unit tests, integration tests, and doc tests. Use when running tests to ensure code quality and correctness.
Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track...
Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track...