Help users understand and respond to competition. Use when someone is positioning against competitors, evaluating market threats, running competitive war games, or deciding how much to focus on...
Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance services). Covers explicit allocators, comptime, error handling,...
Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support...
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic...
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform...
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue,...
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste...
Most successful startups pivoted. Instagram was a check-in app. Slack was a game. YouTube was a dating site. The ability to recognize when to pivot and execute the pivot without losing momentum is...
Expert in creating rich backstories, fictional universes, and ARGs (Alternate Reality Games). Covers world-building, mystery construction, community-driven storytelling, and transmedia narratives....
High-performance reinforcement learning framework optimized for speed and scale. Use when you need fast parallel training, vectorized environments, multi-agent systems, or integration with game...
Deploy static or interactive frontend content to GitHub Pages using gh CLI. Use when the user wants to publish, share, or make accessible any HTML/CSS/JS content - including demos, prototypes,...
Real-time rope/cable physics using Position-Based Dynamics (PBD), Verlet integration, and constraint solvers. Expert in quaternion math, Gauss-Seidel/Jacobi solvers, and tangling detection....
One breach = game over. Threat modeling, OWASP Top 10, secure coding, security architecture, zero trust. The complete security skill for protecting your application from day one. Security isn't a...
The YC meta-game distilled from 4000+ funded companies. Demo day prep, batch dynamics, investor updates, "launch now" mentality, talking to users obsessively. This is the playbook that turned...
Raising money is a means to an end, not the end itself. Great companies can be built with or without venture capital. But if you're raising, you need to understand the game: when to raise, how...
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout,...
Procedural Content Generation (PCG) is the art of creating infinite from finite. The challenge isn't making random content - it's making content that feels designed. This skill covers noise...
Interactive game to learn Claude Agent Skills (SKILL.md) - explore, learn, and quiz yourself!
Skip to content github / docs Code Issues 80 Pull requests 35 Discussions Actions Projects 2 Security Insights Merge branch 'main' into 1862-Add-Travis-CI-migration-table ...
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