Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add hzqst/CS2_VibeSignatures --skill "find-CBasePlayerController_vtable"
Install specific skill from multi-skill repository
# Description
Find and identify the CBasePlayerController vtable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CBasePlayerController virtual function table by searching for the mangled vtable symbol name.
# SKILL.md
name: find-CBasePlayerController_vtable
description: Find and identify the CBasePlayerController vtable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CBasePlayerController virtual function table by searching for the mangled vtable symbol name.
Find CBasePlayerController_vtable
Locate CBasePlayerController_vtable in CS2 server.dll or server.so using IDA Pro MCP tools.
Method
1. Get VTable Address and Size
Use /get-vtable-address skill with CBasePlayerController:
/get-vtable-address CBasePlayerController
This will return:
- vtableAddress: The address of the vtable
- sizeInBytes: Total size of the vtable in bytes
- numberOfVirtualFunctions: Count of virtual function entries
2. Write VTable Info as YAML
Use /write-vtable-as-yaml skill with:
- vtable_class: CBasePlayerController
- vtable_va: The vtable address from step 1
VTable Symbol Patterns
Windows (server.dll)
The vtable uses MSVC name mangling:
- ??_7CBasePlayerController@@6B@ - CBasePlayerController vtable
Linux (server.so)
The vtable uses Itanium C++ ABI name mangling:
- _ZTV21CBasePlayerController - CBasePlayerController vtable
Output YAML Format
The output YAML filename depends on the platform:
- server.dll → CBasePlayerController_vtable.windows.yaml
- server.so / libserver.so → CBasePlayerController_vtable.linux.yaml
vtable_class: CBasePlayerController
vtable_va: 0x2227958 # Virtual address - changes with game updates
vtable_rva: 0x2227958 # Relative virtual address - changes with game updates
vtable_size: 0x888 # VTable size in bytes - changes with game updates
vtable_numvfunc: 273 # Number of virtual functions - changes with game updates
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.