Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add oven-sh/bun --skill "implementing-jsc-classes-zig"
Install specific skill from multi-skill repository
# Description
Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.
# SKILL.md
name: implementing-jsc-classes-zig
description: Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.
Bun's JavaScriptCore Class Bindings Generator
Bridge JavaScript and Zig through .classes.ts definitions and Zig implementations.
Architecture
- Zig Implementation (.zig files)
- JavaScript Interface Definition (.classes.ts files)
- Generated Code (C++/Zig files connecting them)
Class Definition (.classes.ts)
define({
name: "TextDecoder",
constructor: true,
JSType: "object",
finalize: true,
proto: {
decode: { args: 1 },
encoding: { getter: true, cache: true },
fatal: { getter: true },
},
});
Options:
name: Class nameconstructor: Has public constructorJSType: "object", "function", etc.finalize: Needs cleanupproto: Properties/methodscache: Cache property values via WriteBarrier
Zig Implementation
pub const TextDecoder = struct {
pub const js = JSC.Codegen.JSTextDecoder;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
pub const fromJSDirect = js.fromJSDirect;
encoding: []const u8,
fatal: bool,
pub fn constructor(
globalObject: *JSGlobalObject,
callFrame: *JSC.CallFrame,
) bun.JSError!*TextDecoder {
return bun.new(TextDecoder, .{ .encoding = "utf-8", .fatal = false });
}
pub fn decode(
this: *TextDecoder,
globalObject: *JSGlobalObject,
callFrame: *JSC.CallFrame,
) bun.JSError!JSC.JSValue {
const args = callFrame.arguments();
if (args.len < 1 or args.ptr[0].isUndefinedOrNull()) {
return globalObject.throw("Input cannot be null", .{});
}
return JSC.JSValue.jsString(globalObject, "result");
}
pub fn getEncoding(this: *TextDecoder, globalObject: *JSGlobalObject) JSC.JSValue {
return JSC.JSValue.createStringFromUTF8(globalObject, this.encoding);
}
fn deinit(this: *TextDecoder) void {
// Release resources
}
pub fn finalize(this: *TextDecoder) void {
this.deinit();
bun.destroy(this);
}
};
Key patterns:
- Use
bun.JSError!JSValuereturn type for error handling - Use
globalObjectnotctx deinit()for cleanup,finalize()called by GC- Update
src/bun.js/bindings/generated_classes_list.zig
CallFrame Access
const args = callFrame.arguments();
const first_arg = args.ptr[0]; // Access as slice
const argCount = args.len;
const thisValue = callFrame.thisValue();
Property Caching
For cache: true properties, generated accessors:
// Get cached value
pub fn encodingGetCached(thisValue: JSC.JSValue) ?JSC.JSValue {
const result = TextDecoderPrototype__encodingGetCachedValue(thisValue);
if (result == .zero) return null;
return result;
}
// Set cached value
pub fn encodingSetCached(thisValue: JSC.JSValue, globalObject: *JSC.JSGlobalObject, value: JSC.JSValue) void {
TextDecoderPrototype__encodingSetCachedValue(thisValue, globalObject, value);
}
Error Handling
pub fn method(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
const args = callFrame.arguments();
if (args.len < 1) {
return globalObject.throw("Missing required argument", .{});
}
return JSC.JSValue.jsString(globalObject, "Success!");
}
Memory Management
pub fn deinit(this: *TextDecoder) void {
this._encoding.deref();
if (this.buffer) |buffer| {
bun.default_allocator.free(buffer);
}
}
pub fn finalize(this: *TextDecoder) void {
JSC.markBinding(@src());
this.deinit();
bun.default_allocator.destroy(this);
}
Creating a New Binding
- Define interface in
.classes.ts:
define({
name: "MyClass",
constructor: true,
finalize: true,
proto: {
myMethod: { args: 1 },
myProperty: { getter: true, cache: true },
},
});
- Implement in
.zig:
pub const MyClass = struct {
pub const js = JSC.Codegen.JSMyClass;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
value: []const u8,
pub const new = bun.TrivialNew(@This());
pub fn constructor(globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!*MyClass {
return MyClass.new(.{ .value = "" });
}
pub fn myMethod(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
return JSC.JSValue.jsUndefined();
}
pub fn getMyProperty(this: *MyClass, globalObject: *JSGlobalObject) JSC.JSValue {
return JSC.JSValue.jsString(globalObject, this.value);
}
pub fn deinit(this: *MyClass) void {}
pub fn finalize(this: *MyClass) void {
this.deinit();
bun.destroy(this);
}
};
- Add to
src/bun.js/bindings/generated_classes_list.zig
Generated Components
- C++ Classes:
JSMyClass,JSMyClassPrototype,JSMyClassConstructor - Method Bindings:
MyClassPrototype__myMethodCallback - Property Accessors:
MyClassPrototype__myPropertyGetterWrap - Zig Bindings: External function declarations, cached value accessors
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.