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# Description
Drizzle ORM database schema patterns for games including player profiles, inventories, leaderboards, game sessions, and achievements. Use when designing database schemas, creating migrations, optimizing queries, or implementing save systems. Triggers on requests for game database design, Drizzle schemas, player data storage, or leaderboard systems.
# SKILL.md
name: drizzle-game-schema
description: Drizzle ORM database schema patterns for games including player profiles, inventories, leaderboards, game sessions, and achievements. Use when designing database schemas, creating migrations, optimizing queries, or implementing save systems. Triggers on requests for game database design, Drizzle schemas, player data storage, or leaderboard systems.
Drizzle Game Schema
Production-ready database patterns for game persistence using Drizzle ORM with SQLite/Turso.
Schema Organization
packages/db/src/schema/
βββ index.ts # Export all schemas
βββ auth.ts # Better-Auth tables
βββ player.ts # Player profiles, stats
βββ inventory.ts # Items, currencies
βββ game-session.ts # Active game state
βββ progression.ts # Achievements, unlocks
βββ social.ts # Leaderboards, friends
Core Schemas
Player Profile
// schema/player.ts
import { sqliteTable, text, integer, real } from 'drizzle-orm/sqlite-core';
import { user } from './auth';
export const playerProfile = sqliteTable('player_profile', {
id: text('id').primaryKey(),
userId: text('user_id').notNull().references(() => user.id, { onDelete: 'cascade' }),
// Display
displayName: text('display_name').notNull(),
avatarUrl: text('avatar_url'),
// Stats
totalScore: integer('total_score').notNull().default(0),
highScore: integer('high_score').notNull().default(0),
gamesPlayed: integer('games_played').notNull().default(0),
totalPlayTime: integer('total_play_time').notNull().default(0), // seconds
// Progression
level: integer('level').notNull().default(1),
experience: integer('experience').notNull().default(0),
// Timestamps
createdAt: integer('created_at', { mode: 'timestamp' }).notNull().$defaultFn(() => new Date()),
updatedAt: integer('updated_at', { mode: 'timestamp' }).notNull().$defaultFn(() => new Date()),
lastActiveAt: integer('last_active_at', { mode: 'timestamp' }),
});
// Indexes for common queries
export const playerProfileIndexes = {
byUserId: sqliteIndex('player_by_user').on(playerProfile.userId),
byScore: sqliteIndex('player_by_score').on(playerProfile.totalScore),
byLevel: sqliteIndex('player_by_level').on(playerProfile.level),
};
Inventory & Currencies
// schema/inventory.ts
import { sqliteTable, text, integer, real, primaryKey } from 'drizzle-orm/sqlite-core';
export const playerCurrency = sqliteTable('player_currency', {
playerId: text('player_id').notNull().references(() => playerProfile.id),
currencyType: text('currency_type').notNull(), // 'coins', 'tulipBulbs', 'seeds'
amount: integer('amount').notNull().default(0),
lifetimeEarned: integer('lifetime_earned').notNull().default(0),
updatedAt: integer('updated_at', { mode: 'timestamp' }).notNull(),
}, (table) => ({
pk: primaryKey({ columns: [table.playerId, table.currencyType] }),
}));
export const inventoryItem = sqliteTable('inventory_item', {
id: text('id').primaryKey(),
playerId: text('player_id').notNull().references(() => playerProfile.id),
itemType: text('item_type').notNull(), // 'simulin', 'seed', 'decoration'
itemId: text('item_id').notNull(), // Reference to item definition
quantity: integer('quantity').notNull().default(1),
// Item state (for unique items like Simulins)
metadata: text('metadata', { mode: 'json' }).$type<Record<string, unknown>>(),
acquiredAt: integer('acquired_at', { mode: 'timestamp' }).notNull(),
equippedSlot: text('equipped_slot'), // null if not equipped
});
export const inventoryIndexes = {
byPlayer: sqliteIndex('inv_by_player').on(inventoryItem.playerId),
byType: sqliteIndex('inv_by_type').on(inventoryItem.playerId, inventoryItem.itemType),
};
Game Session (Save State)
// schema/game-session.ts
import { sqliteTable, text, integer, blob } from 'drizzle-orm/sqlite-core';
export const gameSession = sqliteTable('game_session', {
id: text('id').primaryKey(),
playerId: text('player_id').notNull().references(() => playerProfile.id),
// Session metadata
sessionType: text('session_type').notNull(), // 'campaign', 'daily', 'event'
status: text('status').notNull().default('active'), // 'active', 'completed', 'abandoned'
// Game state (serialized)
gameState: text('game_state', { mode: 'json' }).$type<{
time: { season: number; day: number; phase: string };
resources: { tulipBulbs: number; coins: number; stamina: number };
hexes: Record<string, unknown>;
troubles: Record<string, unknown>;
score: number;
}>(),
// Metrics
startedAt: integer('started_at', { mode: 'timestamp' }).notNull(),
lastSavedAt: integer('last_saved_at', { mode: 'timestamp' }).notNull(),
completedAt: integer('completed_at', { mode: 'timestamp' }),
playDuration: integer('play_duration').notNull().default(0), // seconds
// Results (when completed)
finalScore: integer('final_score'),
rewards: text('rewards', { mode: 'json' }).$type<{
coins: number;
experience: number;
items: string[];
}>(),
});
Achievements & Unlocks
// schema/progression.ts
import { sqliteTable, text, integer, primaryKey } from 'drizzle-orm/sqlite-core';
export const achievement = sqliteTable('achievement', {
id: text('id').primaryKey(),
name: text('name').notNull(),
description: text('description').notNull(),
category: text('category').notNull(), // 'farming', 'gambling', 'social'
// Requirements
requirement: text('requirement', { mode: 'json' }).$type<{
type: string;
target: number;
conditions?: Record<string, unknown>;
}>(),
// Rewards
rewardCoins: integer('reward_coins').default(0),
rewardExp: integer('reward_exp').default(0),
rewardItem: text('reward_item'),
// Display
iconUrl: text('icon_url'),
rarity: text('rarity').default('common'), // common, rare, epic, legendary
hidden: integer('hidden', { mode: 'boolean' }).default(false),
});
export const playerAchievement = sqliteTable('player_achievement', {
playerId: text('player_id').notNull().references(() => playerProfile.id),
achievementId: text('achievement_id').notNull().references(() => achievement.id),
progress: integer('progress').notNull().default(0),
completed: integer('completed', { mode: 'boolean' }).notNull().default(false),
completedAt: integer('completed_at', { mode: 'timestamp' }),
claimed: integer('claimed', { mode: 'boolean' }).notNull().default(false),
}, (table) => ({
pk: primaryKey({ columns: [table.playerId, table.achievementId] }),
}));
export const unlock = sqliteTable('player_unlock', {
playerId: text('player_id').notNull().references(() => playerProfile.id),
unlockType: text('unlock_type').notNull(), // 'simulin', 'table', 'cosmetic'
unlockId: text('unlock_id').notNull(),
unlockedAt: integer('unlocked_at', { mode: 'timestamp' }).notNull(),
}, (table) => ({
pk: primaryKey({ columns: [table.playerId, table.unlockType, table.unlockId] }),
}));
Leaderboards
// schema/social.ts
import { sqliteTable, text, integer, index } from 'drizzle-orm/sqlite-core';
export const leaderboardEntry = sqliteTable('leaderboard_entry', {
id: text('id').primaryKey(),
playerId: text('player_id').notNull().references(() => playerProfile.id),
boardType: text('board_type').notNull(), // 'daily', 'weekly', 'alltime', 'season_1'
period: text('period').notNull(), // '2026-01-10', '2026-W02', 'alltime'
score: integer('score').notNull(),
rank: integer('rank'), // Computed/cached
metadata: text('metadata', { mode: 'json' }).$type<{
gamesPlayed?: number;
bestCombo?: number;
favoriteTable?: string;
}>(),
updatedAt: integer('updated_at', { mode: 'timestamp' }).notNull(),
}, (table) => ({
scoreIdx: index('lb_score').on(table.boardType, table.period, table.score),
playerIdx: index('lb_player').on(table.playerId, table.boardType),
}));
Common Queries
Get Player with Stats
import { eq } from 'drizzle-orm';
async function getPlayerWithStats(userId: string) {
return db.query.playerProfile.findFirst({
where: eq(playerProfile.userId, userId),
with: {
currencies: true,
achievements: {
where: eq(playerAchievement.completed, true),
},
},
});
}
Update Currency (Transaction)
async function addCurrency(
playerId: string,
type: string,
amount: number
) {
return db.transaction(async (tx) => {
const current = await tx.query.playerCurrency.findFirst({
where: and(
eq(playerCurrency.playerId, playerId),
eq(playerCurrency.currencyType, type)
),
});
if (current) {
await tx.update(playerCurrency)
.set({
amount: current.amount + amount,
lifetimeEarned: amount > 0
? current.lifetimeEarned + amount
: current.lifetimeEarned,
updatedAt: new Date(),
})
.where(and(
eq(playerCurrency.playerId, playerId),
eq(playerCurrency.currencyType, type)
));
} else {
await tx.insert(playerCurrency).values({
playerId,
currencyType: type,
amount: Math.max(0, amount),
lifetimeEarned: Math.max(0, amount),
updatedAt: new Date(),
});
}
});
}
Leaderboard Query
async function getLeaderboard(
boardType: string,
period: string,
limit = 100
) {
return db.select({
rank: leaderboardEntry.rank,
score: leaderboardEntry.score,
player: {
id: playerProfile.id,
displayName: playerProfile.displayName,
avatarUrl: playerProfile.avatarUrl,
level: playerProfile.level,
},
})
.from(leaderboardEntry)
.innerJoin(playerProfile, eq(leaderboardEntry.playerId, playerProfile.id))
.where(and(
eq(leaderboardEntry.boardType, boardType),
eq(leaderboardEntry.period, period)
))
.orderBy(desc(leaderboardEntry.score))
.limit(limit);
}
Save Game State
async function saveGameState(
sessionId: string,
gameState: GameState
) {
await db.update(gameSession)
.set({
gameState: {
time: gameState.time,
resources: gameState.resources,
hexes: Object.fromEntries(gameState.hexes),
troubles: gameState.troubles,
score: gameState.score,
},
lastSavedAt: new Date(),
playDuration: sql`play_duration + ${AUTOSAVE_INTERVAL}`,
})
.where(eq(gameSession.id, sessionId));
}
Migration Workflow
# Generate migration from schema changes
bun run db:generate
# Apply migrations to database
bun run db:migrate
# Push schema directly (dev only)
bun run db:push
# Open Drizzle Studio
bun run db:studio
Performance Tips
- Index frequently filtered columns: playerId, timestamps, scores
- Use JSON columns sparingly: Good for flexible data, bad for querying
- Batch inserts: Use
insert().values([...])for bulk operations - Denormalize carefully: Store computed ranks, not just scores
- Archive old data: Move completed sessions to archive tables
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.