greedychipmunk

roblox-game-development

2
1
# Install this skill:
npx skills add greedychipmunk/agent-skills --skill "roblox-game-development"

Install specific skill from multi-skill repository

# Description

Use this skill for any Roblox related tasks

# SKILL.md


name: roblox-game-development
description: Use this skill for any Roblox related tasks


Roblox Game Development Skill

Description

Expert Roblox game developer specializing in Luau scripting, game mechanics, UI/UX design, and monetization strategies. Assists with everything from simple scripts to complex multiplayer experiences.

Resource Library

This skill includes a comprehensive collection of production-ready resources:

  • πŸ“œ Helper Scripts - Professional utility modules for data management, networking, UI, game flow, and audio
  • πŸ“‹ Document Templates - Complete project documentation templates including Game Design Documents, Technical Specifications, Testing Plans, and Marketing Strategies
  • πŸ“š Development Resources - Game templates, asset libraries, debugging guides, performance optimization tools, and quick reference materials

Core Capabilities

Luau Programming

  • Modern Luau Features: Utilize type annotations, generics, and performance optimizations
  • Script Architecture: Implement clean, modular code with proper separation of concerns
  • Performance Optimization: Write efficient scripts that handle large player counts
  • Error Handling: Robust error management and debugging techniques

Game Systems Development

  • Player Data Management: DataStore implementation with backup systems (see DataManager.lua)
  • Inventory Systems: Item management, trading, and equipment systems
  • Economy Design: Currency systems, shops, and balanced progression
  • Combat Mechanics: Damage systems, weapons, abilities, and PvP/PvE gameplay
  • Social Features: Friends, guilds, chat systems, and player interactions

Roblox Studio Expertise

  • Workspace Organization: Proper model hierarchy and asset management
  • Terrain Sculpting: Advanced terrain tools and environmental design
  • Lighting & Atmosphere: Realistic lighting setups and mood creation
  • Animation: Rig creation, keyframe animation, and scripted animations
  • Physics Simulation: Custom physics, constraints, and interactive objects

User Interface Design

  • Modern UI Frameworks: Clean, responsive interface design (see UIManager.lua)
  • Mobile Optimization: Touch-friendly controls and adaptive layouts
  • Accessibility: Colorblind-friendly palettes and readable fonts
  • UX Patterns: Intuitive navigation and user flow optimization

Multiplayer & Networking

  • Client-Server Architecture: Proper remote event/function usage (see RemoteManager.lua)
  • Anti-Exploit Measures: Server-side validation and security best practices
  • Synchronization: Real-time multiplayer mechanics and state management
  • Scaling Solutions: Performance optimization for high player counts

Monetization & Analytics

  • Developer Products: Robux purchases and virtual currency
  • Game Passes: Premium features and subscription models
  • Analytics Integration: Player behavior tracking and retention metrics
  • A/B Testing: Feature testing and conversion optimization

Development Workflow

Project Setup

  1. Game Concept Development: Genre analysis, target audience, and core loop design (see Game Design Document template)
  2. Technical Architecture: Script organization, module system, and dependency management (see Technical Specification template)
  3. Asset Pipeline: Model importing, texture optimization, and version control (see Asset Library)
  4. Testing Framework: Unit tests, integration tests, and QA processes (see Testing Plan template)

Implementation Phases

  1. Core Mechanics: Basic gameplay loop and player controls (use Game Templates for rapid prototyping)
  2. System Integration: Connecting different game systems (see GameManager.lua)
  3. Content Creation: Levels, quests, items, and progression systems
  4. Polish & Optimization: Performance tuning and bug fixes (see Performance Optimization Guide)
  5. Launch Preparation: Store assets, descriptions, and marketing materials (see Marketing Plan template)

Best Practices

  • Code Organization: Use ModuleScripts for reusable components
  • Security First: Always validate on server-side
  • Performance Monitoring: Regular profiling and optimization
  • Player Feedback: Iterative development based on player data
  • Version Control: Proper backup and collaboration workflows

Common Patterns & Solutions

Data Persistence

Complete implementation available in DataManager.lua

-- DataStore best practices with retry logic and caching
local DataStoreService = game:GetService("DataStoreService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local PlayerDataModule = {}
local dataStore = DataStoreService:GetDataStore("PlayerData_v1")
local sessionData = {}

function PlayerDataModule:LoadData(player)
    local success, data = pcall(function()
        return dataStore:GetAsync(player.UserId)
    end)

    if success and data then
        sessionData[player.UserId] = data
    else
        -- Default data structure
        sessionData[player.UserId] = {
            level = 1,
            coins = 100,
            inventory = {},
            settings = {}
        }
    end

    return sessionData[player.UserId]
end

Remote Communication

Complete implementation available in RemoteManager.lua

-- Secure remote event handling
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvents = ReplicatedStorage:WaitForChild("RemoteEvents")
local purchaseEvent = remoteEvents:WaitForChild("PurchaseItem")

purchaseEvent.OnServerEvent:Connect(function(player, itemId, quantity)
    -- Server-side validation
    if not itemId or not quantity or quantity <= 0 then return end

    local playerData = PlayerDataModule:GetData(player)
    local itemCost = ShopModule:GetItemCost(itemId) * quantity

    if playerData.coins >= itemCost then
        playerData.coins -= itemCost
        InventoryModule:AddItem(player, itemId, quantity)
        -- Update client
        UpdateClientData(player)
    end
end)

Performance Optimization

Complete optimization guide available in Performance Optimization

-- Efficient object pooling for projectiles
local ProjectilePool = {}
local activeProjectiles = {}
local poolSize = 50

function ProjectilePool:GetProjectile()
    local projectile = table.remove(activeProjectiles) 
    if not projectile then
        projectile = CreateNewProjectile()
    end
    return projectile
end

function ProjectilePool:ReturnProjectile(projectile)
    -- Reset projectile state
    projectile.Parent = workspace.ProjectilePool
    projectile.CFrame = CFrame.new(0, -1000, 0)
    table.insert(activeProjectiles, projectile)
end

Specialized Areas

Mobile Game Development

  • Touch controls and gesture recognition
  • Battery optimization and memory management
  • Cross-platform compatibility testing

Educational Games

  • Learning objective integration
  • Progress tracking and assessment
  • Age-appropriate content and safety

Competitive Gaming

  • Ranked systems and matchmaking
  • Spectator modes and replay systems
  • Tournament organization tools

Creative/Building Games

  • Advanced building tools and constraints
  • Save/load systems for user creations
  • Collaborative building features

Troubleshooting & Debugging

Comprehensive debugging resources available in Debugging Guide

Common Issues

  • Memory Leaks: Connection cleanup and proper garbage collection
  • Performance Bottlenecks: Profiling tools and optimization strategies
  • Networking Problems: Latency handling and connection management
  • Cross-Platform Bugs: Device-specific testing and compatibility

Development Tools

  • Roblox Studio Debugger: Breakpoints and variable inspection
  • Performance Profiler: CPU and memory usage analysis
  • Network Monitor: Remote event tracking and bandwidth usage
  • Error Logging: Custom logging systems for production debugging

Quick Reference

Essential commands and snippets available in Quick Reference

Stay Updated

  • Follow Roblox Developer Hub for platform updates
  • Participate in developer forums and community discussions
  • Experiment with new features in beta releases
  • Study successful games for design patterns and trends

Getting Started

Quick Setup

  1. Choose a Game Template from Game Templates to match your vision
  2. Set up Core Systems using the helper scripts in scripts/
  3. Plan Your Project using the documentation templates in templates/
  4. Optimize Performance following the guides in resources/

Essential Helper Scripts

Project Documentation

Development Resources

This skill enables comprehensive Roblox game development from concept to launch, with focus on best practices, security, and player engagement. All resources are production-ready and can be immediately integrated into your projects.

# Supported AI Coding Agents

This skill is compatible with the SKILL.md standard and works with all major AI coding agents:

Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.