Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add hzqst/CS2_VibeSignatures --skill "find-CCSPlayerController_InventoryUpdateThink"
Install specific skill from multi-skill repository
# Description
Find and identify the CCSPlayerController_InventoryUpdateThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the InventoryUpdateThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
# SKILL.md
name: find-CCSPlayerController_InventoryUpdateThink
description: Find and identify the CCSPlayerController_InventoryUpdateThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the InventoryUpdateThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
Find CCSPlayerController_InventoryUpdateThink
Locate CCSPlayerController_InventoryUpdateThink (the think function wrapper) in CS2 server.dll or server.so using IDA Pro MCP tools.
Background
Think functions in Source 2 are registered through a schema system. The wrapper function pointer is stored in a schema structure, not directly referenced by the string. This requires:
1. Finding the string
2. Locating the schema initialization function
3. Reading the structure to find the wrapper function pointer
Method
1. Search for the think function name string
mcp__ida-pro-mcp__find_regex pattern="InventoryUpdateThink"
2. Get cross-references to the string
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"
3. Decompile the referencing function (schema init)
mcp__ida-pro-mcp__decompile addr="<function_addr>"
Look for the pattern:
qword_XXXXXX = sub_1F007F0("CCSPlayerController", "InventoryUpdateThink");
Note: sub_1F007F0 is a string concatenation function, NOT the actual think function.
4. Find the wrapper function pointer in schema structure
The schema structure stores the wrapper function pointer at a fixed offset from the name string pointer. Read bytes around the name storage location:
mcp__ida-pro-mcp__py_eval code="""
import ida_bytes
# Address where the name string pointer is stored (qword_XXXXXX from step 3)
name_storage_addr = <name_storage_addr>
# Read 128 bytes starting from offset -0x38 to find the wrapper pointer
# The wrapper pointer is typically at offset +0x28 from the name storage
raw_bytes = ida_bytes.get_bytes(name_storage_addr - 0x38, 128)
# Look for function pointers (addresses in .text segment range)
for i in range(0, len(raw_bytes) - 7, 8):
ptr = int.from_bytes(raw_bytes[i:i+8], 'little')
if 0x900000 < ptr < 0x2100000: # Typical .text range for server.so
print(f"Potential function pointer at offset {hex(i - 0x38)}: {hex(ptr)}")
"""
5. Verify and decompile the wrapper function
mcp__ida-pro-mcp__decompile addr="<wrapper_addr>"
The wrapper should look like:
const char *__fastcall sub_XXXXXX(__int64 a1)
{
return InventoryUpdateThink(*(_QWORD *)(a1 + 2744));
}
Where:
- a1 is CCSPlayerController*
- Offset 2744 (0xAB8) retrieves a member pointer
- Calls the real InventoryUpdateThink function
6. Rename the wrapper function
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<wrapper_addr>", "name": "CCSPlayerController_InventoryUpdateThink"}]}
7. Generate unique signature
DO NOT use find_bytes as it won't work for functions.
ALWAYS Use SKILL /generate-signature-for-function to generate a robust and unique signature.
8. Write IDA analysis output as YAML
ALWAYS Use SKILL /write-func-as-yaml to write the analysis results.
Required parameters:
- func_name: CCSPlayerController_InventoryUpdateThink
- func_addr: The wrapper function address from step 5
- func_sig: The validated signature from step 7
Schema Structure Pattern
The CCSPlayerController schema registers multiple think functions:
| Think Function Name | Purpose |
|---|---|
| PlayerForceTeamThink | Force team assignment logic |
| ResetForceTeamThink | Reset force team state |
| ResourceDataThink | Resource data updates |
| InventoryUpdateThink | Inventory synchronization |
Function Characteristics
- Wrapper Size: ~12 bytes (very small thunk function)
- Pattern:
mov rdi, [rdi+offset]; jmp RealFunction - Member Offset: 0xAB8 (2744 decimal) - may change between versions
Assembly Pattern
48 8B BF B8 0A 00 00 mov rdi, [rdi+0xAB8] ; Get member pointer
E9 XX XX XX XX jmp InventoryUpdateThink ; Tail call
Output YAML Format
The output YAML filename depends on the platform:
- server.dll โ CCSPlayerController_InventoryUpdateThink.windows.yaml
- server.so / libserver.so โ CCSPlayerController_InventoryUpdateThink.linux.yaml
func_va: 0x132C520 # Virtual address - changes with game updates
func_rva: 0x132C520 # Relative virtual address (VA - image base)
func_size: 0xC # Function size in bytes (typically 12 for wrapper)
func_sig: 48 8B BF B8 0A 00 00 E9 # Unique byte signature
Notes
- This is NOT a virtual function, so no vtable information is needed
- The wrapper is a simple thunk that retrieves a member and tail-calls the real function
- The signature includes the member offset which may change if CCSPlayerController layout changes
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.