Use when you have a written implementation plan to execute in a separate session with review checkpoints
npx skills add rivet-dev/skills --skill "rivetkit-client-swiftui"
Install specific skill from multi-skill repository
# Description
RivetKit SwiftUI client guidance. Use for SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI, @Actor, rivetKit view modifiers, and SwiftUI bindings.
# SKILL.md
name: "rivetkit-client-swiftui"
description: "RivetKit SwiftUI client guidance. Use for SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI, @Actor, rivetKit view modifiers, and SwiftUI bindings."
RivetKit SwiftUI Client
Use this skill when building SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI.
Version
RivetKit version: 2.0.42-rc.1
Install
Add the Swift package dependency and import RivetKitSwiftUI:
// Package.swift
dependencies: [
.package(url: "https://github.com/rivet-dev/rivetkit-swift", from: "2.0.0")
]
targets: [
.target(
name: "MyApp",
dependencies: [
.product(name: "RivetKitSwiftUI", package: "rivetkit-swift")
]
)
]
RivetKitSwiftUI re-exports RivetKitClient and SwiftUI, so a single import covers both.
Minimal Client
```swift {{"title":"HelloWorldApp.swift"}}
import RivetKitSwiftUI
import SwiftUI
@main
struct HelloWorldApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.rivetKit(endpoint: "https://my-namespace:[email protected]")
}
}
}
```swift {{"title":"ContentView.swift"}}
import RivetKitSwiftUI
import SwiftUI
struct ContentView: View {
@Actor("counter", key: ["my-counter"]) private var counter
@State private var count = 0
var body: some View {
VStack(spacing: 16) {
Text("\(count)")
.font(.system(size: 64, weight: .bold, design: .rounded))
Button("Increment") {
counter.send("increment", 1)
}
.disabled(!counter.isConnected)
}
.task {
count = (try? await counter.action("getCount")) ?? 0
}
.onActorEvent(counter, "newCount") { (newCount: Int) in
count = newCount
}
}
}
Actor Options
The @Actor property wrapper always uses get-or-create semantics and accepts:
name(required)keyasStringor[String](required)params(optional connection parameters)createWithInput(optional creation input)createInRegion(optional creation hint)enabled(toggle connection lifecycle)
import RivetKitSwiftUI
import SwiftUI
struct ConnParams: Encodable {
let authToken: String
}
struct ChatView: View {
@Actor(
"chatRoom",
key: ["general"],
params: ConnParams(authToken: "jwt-token"),
enabled: true
) private var chat
var body: some View {
Text("Chat: \(chat.connStatus.rawValue)")
}
}
Actions
import RivetKitSwiftUI
import SwiftUI
struct CounterView: View {
@Actor("counter", key: ["my-counter"]) private var counter
@State private var count = 0
@State private var name = ""
var body: some View {
VStack {
Text("Count: \(count)")
Text("Name: \(name)")
Button("Fetch") {
Task {
count = try await counter.action("getCount")
name = try await counter.action("rename", "new-name")
}
}
Button("Increment") {
counter.send("increment", 1)
}
}
}
}
Subscribing to Events
import RivetKitSwiftUI
import SwiftUI
struct GameView: View {
@Actor("game", key: ["game-1"]) private var game
@State private var count = 0
@State private var isGameOver = false
var body: some View {
VStack {
Text("Count: \(count)")
if isGameOver {
Text("Game Over!")
}
}
.onActorEvent(game, "newCount") { (newCount: Int) in
count = newCount
}
.onActorEvent(game, "gameOver") {
isGameOver = true
}
}
}
Async Event Streams
import RivetKitSwiftUI
import SwiftUI
struct ChatView: View {
@Actor("chatRoom", key: ["general"]) private var chat
@State private var messages: [String] = []
var body: some View {
List(messages, id: \.self) { message in
Text(message)
}
.task {
for await message in chat.events("message", as: String.self) {
messages.append(message)
}
}
}
}
Connection Status
import RivetKitSwiftUI
import SwiftUI
struct StatusView: View {
@Actor("counter", key: ["my-counter"]) private var counter
@State private var count = 0
var body: some View {
VStack {
Text("Status: \(counter.connStatus.rawValue)")
if counter.connStatus == .connected {
Text("Connected!")
.foregroundStyle(.green)
}
Button("Fetch via Handle") {
Task {
if let handle = counter.handle {
count = try await handle.action("getCount", as: Int.self)
}
}
}
.disabled(!counter.isConnected)
}
}
}
Error Handling
import RivetKitSwiftUI
import SwiftUI
struct UserView: View {
@Actor("user", key: ["user-123"]) private var user
@State private var errorMessage: String?
@State private var username = ""
var body: some View {
VStack {
TextField("Username", text: $username)
Button("Update Username") {
Task {
do {
let _: String = try await user.action("updateUsername", username)
} catch let error as ActorError {
errorMessage = "\(error.code): \(String(describing: error.metadata))"
}
}
}
if let errorMessage {
Text(errorMessage)
.foregroundStyle(.red)
}
}
.onActorError(user) { error in
errorMessage = "\(error.group).\(error.code): \(error.message)"
}
}
}
Concepts
Keys
Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:
import RivetKitSwiftUI
import SwiftUI
struct OrgChatView: View {
@Actor("chatRoom", key: ["org-acme", "general"]) private var room
var body: some View {
Text("Room: \(room.connStatus.rawValue)")
}
}
Don't build keys with string interpolation like "org:\(userId)" when userId contains user data. Use arrays instead to prevent key injection attacks.
Environment Configuration
Call .rivetKit(endpoint:) or .rivetKit(client:) once at the root of your view tree:
// With endpoint string (recommended for most apps)
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.rivetKit(endpoint: "https://my-namespace:[email protected]")
}
}
}
// With custom client (for advanced configuration)
@main
struct MyApp: App {
private let client = RivetKitClient(
config: try! ClientConfig(endpoint: "https://api.rivet.dev", token: "pk_...")
)
var body: some Scene {
WindowGroup {
ContentView()
.rivetKit(client: client)
}
}
}
When using .rivetKit(endpoint:), the client is created once and cached per endpoint. When using .rivetKit(client:), store the client as a property on App (not inside body) since SwiftUI can call body multiple times.
Environment Variables
ClientConfig reads optional values from environment variables:
RIVET_NAMESPACE- Namespace (can also be in endpoint URL)RIVET_TOKEN- Authentication token (can also be in endpoint URL)RIVET_RUNNER- Runner name (defaults to"default")
The endpoint is always required. There is no default endpoint.
Endpoint Format
Endpoints support URL auth syntax:
https://namespace:[email protected]
You can also pass the endpoint without auth and provide RIVET_NAMESPACE and RIVET_TOKEN separately. For serverless deployments, set the endpoint to your app's /api/rivet URL. See Endpoints for details.
API Reference
Property Wrapper
@Actor(name, key:, params:, createWithInput:, createInRegion:, enabled:)- SwiftUI property wrapper for actor connections
View Modifiers
.rivetKit(endpoint:)- Configure client with an endpoint URL (creates cached client).rivetKit(client:)- Configure client with a custom instance.onActorEvent(actor, event) { ... }- Subscribe to actor events (supports 0โ5 typed args).onActorError(actor) { error in ... }- Handle actor errors
ActorObservable
actor.action(name, args..., as:)- Async action callactor.send(name, args...)- Fire-and-forget actionactor.events(name, as:)- AsyncStream of typed eventsactor.connStatus- Current connection statusactor.isConnected- Whether connectedactor.handle- UnderlyingActorHandle(optional)actor.connection- UnderlyingActorConnection(optional)actor.error- Most recent error (optional)
Types
ActorConnStatus- Connection status enum (.idle,.connecting,.connected,.disconnected,.disposed)ActorError- Typed actor errors withgroup,code,message,metadata
Need More Than the Client?
If you need more about Rivet Actors, registries, or server-side RivetKit, add the main skill:
npx skills add rivet-dev/skills
Then use the rivetkit skill for backend guidance.
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.