Use when you have a written implementation plan to execute in a separate session with review checkpoints
npx skills add Bbeierle12/Skill-MCP-Claude --skill "building-mechanics"
Install specific skill from multi-skill repository
# Description
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
# SKILL.md
name: building-mechanics
description: Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
3D Building Mechanics
Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.
Quick Start
import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);
// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);
Reference Files
Read these for detailed implementation guidance:
references/performance-at-scale.md- Spatial partitioning, chunk loading, instancing, LODreferences/structural-physics-advanced.md- Arcade vs heuristic vs realistic physicsreferences/multiplayer-networking.md- Authority models, delta sync, conflict resolution
Scripts
Performance (references/performance-at-scale.md)
scripts/spatial-hash-grid.js- O(1) queries for uniform distributionscripts/octree.js- Adaptive queries for clustered basesscripts/chunk-manager.js- World streaming for large mapsscripts/performance-profiler.js- Benchmarking utilities
Structural Physics (references/structural-physics-advanced.md)
scripts/heuristic-validator.js- Fast validation (Fortnite/Rust/Valheim modes)scripts/stability-optimizer.js- Caching and batch updatesscripts/damage-propagation.js- Damage states, cascading collapsescripts/physics-engine-lite.js- Optional realistic physics
Multiplayer (references/multiplayer-networking.md)
scripts/delta-compression.js- Only send changed statescripts/client-prediction.js- Optimistic placement with rollbackscripts/conflict-resolver.js- Handle simultaneous buildsscripts/building-network-manager.js- Complete server/client system
Key Patterns
Spatial Indexing Selection
| Pieces | Distribution | Use |
|---|---|---|
| <1,000 | Any | Array |
| 1-5k | Uniform | SpatialHashGrid |
| 1-5k | Clustered | Octree |
| 5k+ | Any | ChunkManager + Octree |
Physics Mode Selection
- Arcade (Fortnite): Connectivity only, instant collapse, best for combat
- Heuristic (Rust/Valheim): Stability %, predictable, best for survival
- Realistic: Full stress/strain, expensive, best for engineering sims
Multiplayer Pattern
Server-authoritative with client prediction. Use delta compression for sync.
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.