fredm00n

framer-code-components-overrides

69
7
# Install this skill:
npx skills add fredm00n/framerlabs --skill "framer-code-components-overrides"

Install specific skill from multi-skill repository

# Description

Create Framer Code Components and Code Overrides. Use when building custom React components for Framer, writing Code Overrides (HOCs) to modify canvas elements, implementing property controls, working with Framer Motion animations, handling WebGL/shaders in Framer, or debugging Framer-specific issues like hydration errors and font handling.

# SKILL.md


name: framer-code-components-overrides
description: Create Framer Code Components and Code Overrides. Use when building custom React components for Framer, writing Code Overrides (HOCs) to modify canvas elements, implementing property controls, working with Framer Motion animations, handling WebGL/shaders in Framer, or debugging Framer-specific issues like hydration errors and font handling.


Framer Code Development

Code Components vs Code Overrides

Code Components: Custom React components added to canvas. Support addPropertyControls.

Code Overrides: Higher-order components wrapping existing canvas elements. Do NOT support addPropertyControls.

Required Annotations

Always include at minimum:

/**
 * @framerDisableUnlink
 * @framerIntrinsicWidth 100
 * @framerIntrinsicHeight 100
 */

Full set:
- @framerDisableUnlink — Prevents unlinking when modified
- @framerIntrinsicWidth / @framerIntrinsicHeight — Default dimensions
- @framerSupportedLayoutWidth / @framerSupportedLayoutHeightany, auto, fixed, any-prefer-fixed

Code Override Pattern

import type { ComponentType } from "react"
import { useState, useEffect } from "react"

/**
 * @framerDisableUnlink
 */
export function withFeatureName(Component): ComponentType {
    return (props) => {
        // State and logic here
        return <Component {...props} />
    }
}

Naming: Always use withFeatureName prefix.

Code Component Pattern

import { motion } from "framer-motion"
import { addPropertyControls, ControlType } from "framer"

/**
 * @framerDisableUnlink
 * @framerIntrinsicWidth 300
 * @framerIntrinsicHeight 200
 */
export default function MyComponent(props) {
    const { style } = props
    return <motion.div style={{ ...style }}>{/* content */}</motion.div>
}

MyComponent.defaultProps = {
    // Always define defaults
}

addPropertyControls(MyComponent, {
    // Controls here
})

Critical: Font Handling

Never access font properties individually. Always spread the entire font object.

// ❌ BROKEN - Will not work
style={{
    fontFamily: props.font.fontFamily,
    fontSize: props.font.fontSize,
}}

// ✅ CORRECT - Spread entire object
style={{
    ...props.font,
}}

Font control definition:

font: {
    type: ControlType.Font,
    controls: "extended",
    defaultValue: {
        fontFamily: "Inter",
        fontWeight: 500,
        fontSize: 16,
        lineHeight: "1.5em",
    },
}

Critical: Hydration Safety

Framer pre-renders on server. Browser APIs unavailable during SSR.

Two-phase rendering pattern:

const [isClient, setIsClient] = useState(false)

useEffect(() => {
    setIsClient(true)
}, [])

if (!isClient) {
    return <Component {...props} /> // SSR-safe fallback
}

// Client-only logic here

Never access directly at render time:
- window, document, navigator
- localStorage, sessionStorage
- window.innerWidth, window.innerHeight

Critical: Canvas vs Preview Detection

import { RenderTarget } from "framer"

const isOnCanvas = RenderTarget.current() === RenderTarget.canvas

// Show debug only in editor
{isOnCanvas && <DebugOverlay />}

Use for:
- Debug overlays
- Disabling heavy effects in editor
- Preview toggles

Property Controls Reference

See references/property-controls.md for complete control types and patterns.

Common Patterns

See references/patterns.md for implementations: shared state, keyboard detection, show-once logic, scroll effects, magnetic hover, animation triggers.

Variant Control in Overrides

Cannot read variant names from props (may be hashed). Manage internally:

export function withVariantControl(Component): ComponentType {
    return (props) => {
        const [currentVariant, setCurrentVariant] = useState("variant-1")

        // Logic to change variant
        setCurrentVariant("variant-2")

        return <Component {...props} variant={currentVariant} />
    }
}

Scroll Detection Constraint

Framer's scroll detection uses viewport-based IntersectionObserver. Applying overflow: scroll to containers breaks this detection.

For scroll-triggered animations, use:

const observer = new IntersectionObserver(
    (entries) => {
        entries.forEach((entry) => {
            if (entry.isIntersecting && !hasEntered) {
                setHasEntered(true)
            }
        })
    },
    { threshold: 0.1 }
)

WebGL in Framer

See references/webgl-shaders.md for shader implementation patterns including transparency handling.

NPM Package Imports

Standard import (preferred):

import { Component } from "package-name"

Force specific version via CDN when Framer cache is stuck:

import { Component } from "https://esm.sh/[email protected]?external=react,react-dom"

Always include ?external=react,react-dom for React components.

Common Pitfalls

Issue Cause Fix
Font styles not applying Accessing font props individually Spread entire font object: ...props.font
Hydration mismatch Browser API in render Use isClient state pattern
Override props undefined Expecting property controls Overrides don't support addPropertyControls
Scroll animation broken overflow: scroll on container Use IntersectionObserver on viewport
Shader attach error Null shader from compilation failure Check createShader() return before attachShader()
Component display name Need custom name in Framer UI Component.displayName = "Name"

Mobile Optimization

For particle systems and heavy animations:
- Implement resize debouncing (500ms default)
- Add size change threshold (15% minimum)
- Handle orientation changes with dedicated listener
- Use touchAction: "none" to prevent scroll interference

CMS Content Timing

CMS content loads asynchronously after hydration. Processing sequence:
1. SSR: Placeholder content
2. Hydration: React attaches
3. CMS Load: Real content (~50-200ms)

Add delay before processing CMS data:

useEffect(() => {
    if (isClient && props.children) {
        const timer = setTimeout(() => {
            processContent(props.children)
        }, 100)
        return () => clearTimeout(timer)
    }
}, [isClient, props.children])

Text Manipulation in Overrides

Framer text uses deeply nested structure. Process recursively:

const processChildren = (children) => {
    if (typeof children === "string") {
        return processText(children)
    }
    if (isValidElement(children)) {
        return cloneElement(children, {
            ...children.props,
            children: processChildren(children.props.children)
        })
    }
    if (Array.isArray(children)) {
        return children.map(child => processChildren(child))
    }
    return children
}

Animation Best Practices

Separate positioning from animation:

<motion.div
    style={{
        position: "absolute",
        left: `${offset}px`,  // Static positioning
        x: animatedValue,     // Animation transform
    }}
/>

Split animation phases for natural motion:

// Up: snappy pop
transition={{ duration: 0.15, ease: [0, 0, 0.39, 2.99] }}

// Down: smooth settle
transition={{ duration: 0.15, ease: [0.25, 0.46, 0.45, 0.94] }}

Safari SVG Fix

Force GPU acceleration for smooth SVG animations:

style={{
    willChange: "transform",
    transform: "translateZ(0)",
    backfaceVisibility: "hidden",
}}

# Supported AI Coding Agents

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