ryanthedev

aposd-reviewing-module-design

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npx skills add ryanthedev/code-foundations --skill "aposd-reviewing-module-design"

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# Description

Evaluate module design using APOSD principles with 40-item checklist. Detect complexity symptoms (change amplification, cognitive load, unknown unknowns), shallow modules, information leakage, pass-through methods, and structural anti-patterns. Produce categorized design review (Critical/Moderate/Observations/Positive). Use when reviewing code, assessing interfaces, during PR review, or evaluating 'is this too complex?' Triggers on: code review, design review, module complexity, interface assessment, PR review, structural analysis.

# SKILL.md


name: aposd-reviewing-module-design
description: "Evaluate module design using APOSD principles with 40-item checklist. Detect complexity symptoms (change amplification, cognitive load, unknown unknowns), shallow modules, information leakage, pass-through methods, and structural anti-patterns. Produce categorized design review (Critical/Moderate/Observations/Positive). Use when reviewing code, assessing interfaces, during PR review, or evaluating 'is this too complex?' Triggers on: code review, design review, module complexity, interface assessment, PR review, structural analysis."


Skill: aposd-reviewing-module-design

STOP - Systematic Review Required

Run the checklist. The checklist exists because intuition misses structural problems.

Unknown unknowns are highest severity. If it's unclear what code/info is needed for changes, flag immediately.


Evaluation Checklist

Use this systematic checklist when reviewing code:

1. Complexity Symptoms (Ch2)

Symptom Question If Yes
Change Amplification Does a simple change require modifications in many places? Flag dependency problem
Cognitive Load Must developer know too much to work here? Flag obscurity or leaky abstraction
Unknown Unknowns Is it unclear what code/info is needed for changes? Highest severity - flag immediately

2. Module Depth (Ch4)

Check Deep (Good) Shallow (Bad)
Interface vs implementation Interface much simpler Interface rivals implementation
Method count Few, powerful methods Many, limited methods
Hidden information High Low
Common case Simple to use Complex to use

Red flag: If understanding the interface isn't much simpler than understanding the implementation, the module is shallow.

3. Information Hiding (Ch5)

Red Flag Detection Severity
Information Leakage Same knowledge in multiple modules High
Temporal Decomposition Structure mirrors execution order rather than knowledge Medium
Back-Door Leakage Shared knowledge not visible in interfaces but both depend on it High
Overexposure Common use forces learning rare features Medium

4. Layer Abstraction (Ch7)

Red Flag Detection Severity
Pass-Through Method Method only passes arguments to another with same API High
Adjacent Similar Abstractions Following operation through layers, abstractions don't change High
Shallow Decorator Large boilerplate, small functionality gain Medium

Test: Follow a single operation through layers. Does the abstraction change with each method call? If not, there's a layer problem.

5. Together/Apart (Ch9)

Red Flag Detection Severity
Conjoined Methods Can't understand one method without another's implementation High
Special-General Mixture General mechanism contains use-case specific code High
Code Repetition Same code appears in multiple places Medium
Shallow Split Method split resulted in interface ≈ implementation Medium

Red Flags Quick Reference

Red Flag Source One-Line Detection
Shallow Module Ch4 Interface as complex as implementation
Classitis Ch4 Many small classes, little functionality each
Information Leakage Ch5 Same knowledge in multiple modules
Temporal Decomposition Ch5 Structure follows execution order
Pass-Through Method Ch7 Method just delegates to another with same API
Conjoined Methods Ch9 Methods only understandable together
Special-General Mixture Ch9 General mechanism has use-case code
Code Repetition Ch9 Same code appears multiple places
Shallow Split Ch9 Method split resulted in interface ≈ implementation

Together/Apart Decision Procedure

When evaluating whether code should be combined or separated:

1. Do pieces share information?
   YES → Should probably be together

2. Would combining simplify the interface?
   YES → Should probably be together

3. Is there repeated code?
   YES → Extract shared method (if long snippet, simple signature)

4. Does module mix general-purpose with special-purpose?
   YES → Should be separated

Key principle: Depth > Length. Never sacrifice depth for length.


Depth vs Length Rule

Situation Correct Action
Long method with clean abstraction Keep together
Short method requiring another's impl to understand Combine them
Method split creating conjoined pair Undo the split
Long method with extractable subtask Extract subtask only

Test for valid split: Can the pieces be understood independently AND reused separately?


Evaluation Output Format

When reporting findings, use:

## Design Review: [Component Name]

### Critical Issues (Must Address)
- [Red flag]: [Specific location] - [Why it's a problem]

### Moderate Issues (Should Address)
- [Red flag]: [Specific location] - [Why it's a problem]

### Observations (Consider)
- [Pattern noticed] - [Potential concern]

### Positive Patterns
- [What's working well]

Before Flagging a Problem

Before reporting any red flag, validate:

  1. Steel-man check: What's the best argument this design choice is intentional?
  2. Intentional shallowness: Is this an adapter, facade, or decorator where thinness is the point?
  3. Testing seam: Is this "leakage" actually a legitimate dependency injection point?
  4. Abstraction quality: Can callers use this interface correctly without knowing implementation details?

Cross-Module Analysis

Ask before concluding:

  • Are there related modules that should be reviewed together? Classitis often hides across file boundaries.
  • Would combining these modules simplify the overall interface? If yes, flag as potential shallow split.
  • Must callers use these modules in sequence? If yes, possible temporal decomposition.

Pattern Consistency Check

Question If Yes
Is there an existing pattern for this type of problem? Compare approaches
Does this introduce a second way to do the same thing? Flag unless justified
Would a maintainer be surprised by the difference? Requires explicit documentation

Balance: Evaluate patterns on merit, but don't create gratuitous inconsistency. The goal is maintainability, not conformance.


When Principles Conflict

Conflict Resolution
Depth vs Cohesion Prefer cohesion. A focused shallow module beats a bloated deep one.
Information Hiding vs Testability Testing seams (injectable dependencies) are acceptable "leakage"
Simple Interface vs Configurability Real systems need configuration; penalize only unnecessary complexity

Common Evaluation Mistakes

Mistake Reality
"It's long, so it's complex" Length ≠ complexity. Depth matters more.
"Small classes are better" Small classes are often shallow. Deep > small.
"More methods = better API" Fewer powerful methods beat many limited ones.
"Separation is always good" Subdivision has complexity costs. Sometimes combine.
"Code reuse requires extraction" Only extract if snippet is long AND signature is simple.
"This is clearly good/bad" Always run the systematic checklist.
"Standard pattern = automatically good" Patterns can be misapplied. Require specific evidence.

Anti-Rationalization Table

Rationalization Counter
"I can see this is fine without the checklist" Stop. The checklist exists because intuition misses structural problems. Run it anyway.
"This is too small to review systematically" Stop. Small modules become core dependencies. Small doesn't mean safe.
"I know this codebase well" Stop. Familiarity breeds blindness. Fresh eyes (the checklist) catch what you've normalized.
"The author is senior/experienced" Stop. Experience doesn't prevent complexity. Apply same rigor regardless of author.
"It passes all the tests" Stop. Tests check behavior, not design. Passing tests ≠ good architecture.
"I don't want to be nitpicky" Stop. Red flags aren't nits. Complexity symptoms are real problems. Flag them.
"They'll push back on this feedback" Stop. Your job is accurate evaluation, not social comfort. Present evidence.
"This matches what we already have" Stop. Consistency with bad patterns spreads problems. Evaluate independently.

Quick Reference

SYSTEMATIC REVIEW CHECKLIST:

1. SYMPTOMS - Change amplification? Cognitive load? Unknown unknowns?
2. DEPTH - Interface simpler than implementation?
3. HIDING - Same knowledge in multiple modules?
4. LAYERS - Pass-through methods? Abstraction changes per layer?
5. STRUCTURE - Conjoined methods? Special-general mixture?

BEFORE FLAGGING:
- Steel-man check: Could this be intentional?
- Validate: Can caller use without knowing implementation?

OUTPUT:
- Critical (must fix)
- Moderate (should fix)
- Observations (consider)
- Positive patterns

Chain

After Next
Issues found Fix or flag for /code-foundations:whiteboarding
No issues Done

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