Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add hzqst/CS2_VibeSignatures --skill "find-CCSPlayerController_ChangeTeam"
Install specific skill from multi-skill repository
# Description
Find and identify the CCSPlayerController_ChangeTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ChangeTeam function by searching for known debug string references and analyzing cross-references.
# SKILL.md
name: find-CCSPlayerController_ChangeTeam
description: Find and identify the CCSPlayerController_ChangeTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ChangeTeam function by searching for known debug string references and analyzing cross-references.
Find CCSPlayerController_ChangeTeam
Locate CCSPlayerController_ChangeTeam in CS2 server.dll or server.so using IDA Pro MCP tools.
Method
-
Search for the debug string:
mcp__ida-pro-mcp__find_regex pattern="ChangeTeam\(\) CTMDBG" -
Get cross-references to the string:
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>" -
Decompile the referencing function:
mcp__ida-pro-mcp__decompile addr="<function_addr>" -
Rename the function:
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<function_addr>", "name": "CCSPlayerController_ChangeTeam"}]} -
Find VTable and Calculate Offset:
ALWAYS Use SKILL /get-vtable-index to get vtable offset and index for the function.
VTable class name: CCSPlayerController
- Generate and validate unique signature:
DO NOT use find_bytes as it won't work for function.
ALWAYS Use SKILL /generate-signature-for-function to generate a robust and unique signature for the function.
- Write IDA analysis output as YAML beside the binary:
ALWAYS Use SKILL /write-vfunc-as-yaml to write the analysis results.
Required parameters:
- func_name: CCSPlayerController_ChangeTeam
- func_addr: The function address from step 3
- func_sig: The validated signature from step 6
VTable parameters (when this is a virtual function):
- vtable_name: CCSPlayerController
- vfunc_offset: The offset from step 5
- vfunc_index: The index from step 5
Signature Pattern
The function contains a debug log call with format string:
"%s<%i><%s><%s>" ChangeTeam() CTMDBG , team %d, req team %d willSwitch %d, %.2f
Function Characteristics
- Parameters:
(this, team_id)wherethisis CCSPlayerController pointer,team_idis the target team
Team IDs
0: Unassigned1: Spectator2: Terrorist3: Counter-Terrorist
VTable Information
- VTable Name:
CCSPlayerController::\vftable'` - VTable Mangled Name:
??_7CCSPlayerController@@6B@ - VTable Index: 102 (0x66) - This can change when game updates.
-
VTable Offset: 0x330 - This can change when game updates.
-
Note that for
server.so, The first 16 bytes of "vftable" are for RTTI. the real vftable =_ZTV19CCSPlayerController (0x221e390)+0x10=0x221e3A0.
Output YAML Format
The output YAML filename depends on the platform:
- server.dll → CCSPlayerController_ChangeTeam.windows.yaml
- server.so → CCSPlayerController_ChangeTeam.linux.yaml
func_va: 0x180999830 # Virtual address of the function - This can change when game updates.
func_rva: 0x999830 # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0x301 # Function size in bytes - This can change when game updates.
func_sig: XX XX XX XX XX # Unique byte signature for pattern scanning - This can change when game updates.
vtable_name: CCSPlayerController
vfunc_offset: 0x330 # Offset from vtable start - This can change when game updates.
vfunc_index: 102 # vtable[102] - This can change when game updates.
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.