mhagrelius

building-tui-apps

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# Install this skill:
npx skills add mhagrelius/dotfiles --skill "building-tui-apps"

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# Description

Use when building interactive terminal dashboards or full-screen terminal applications; when implementing keyboard navigation, live data updates, or multi-panel layouts; when TUI is flickering, slow, or unresponsive; when handling terminal resize events

# SKILL.md


name: building-tui-apps
description: Use when building interactive terminal dashboards or full-screen terminal applications; when implementing keyboard navigation, live data updates, or multi-panel layouts; when TUI is flickering, slow, or unresponsive; when handling terminal resize events


Building TUI Applications

Overview

TUIs are reactive terminal interfaces. Unlike CLIs (single operation β†’ exit), TUIs maintain state, handle events, and update displays continuously. Think of them as web apps for the terminal.

When to Use TUI

digraph decision {
    rankdir=TB;
    "Need persistent display?" [shape=diamond];
    "Multiple views/panels?" [shape=diamond];
    "Real-time updates?" [shape=diamond];
    "CLI with progress" [shape=box, style=filled, fillcolor=lightblue];
    "Full TUI" [shape=box, style=filled, fillcolor=lightgreen];
    "CLI" [shape=box, style=filled, fillcolor=lightyellow];

    "Need persistent display?" -> "CLI" [label="no"];
    "Need persistent display?" -> "Multiple views/panels?" [label="yes"];
    "Multiple views/panels?" -> "Full TUI" [label="yes"];
    "Multiple views/panels?" -> "Real-time updates?" [label="no"];
    "Real-time updates?" -> "Full TUI" [label="yes"];
    "Real-time updates?" -> "CLI with progress" [label="no"];
}

TUI is right when: Dashboard monitoring, file browsers, log viewers, interactive data exploration, multi-step wizards with navigation
CLI is better when: Single operation, piping output, scripting, simple progress display

Quick Reference: Libraries by Language

Language Full TUI Framework Simple Interactive
Python textual (modern, reactive) rich (tables, progress, prompts)
TypeScript ink (React-like) or blessed inquirer (prompts only)
C# Terminal.Gui (full widgets) Spectre.Console (tables, prompts)

Library Selection Flowchart

digraph library {
    rankdir=TB;
    "Need full-screen app?" [shape=diamond];
    "Python or TS?" [shape=diamond];
    "C#?" [shape=diamond];
    "Modern reactive?" [shape=diamond];

    "textual" [shape=box, style=filled, fillcolor=lightgreen];
    "ink" [shape=box, style=filled, fillcolor=lightblue];
    "blessed" [shape=box, style=filled, fillcolor=lightblue];
    "Terminal.Gui" [shape=box, style=filled, fillcolor=lightyellow];
    "rich/Spectre" [shape=box, style=filled, fillcolor=lightgray];

    "Need full-screen app?" -> "Python or TS?" [label="yes"];
    "Need full-screen app?" -> "rich/Spectre" [label="no, just prompts/tables"];
    "Python or TS?" -> "textual" [label="Python"];
    "Python or TS?" -> "Modern reactive?" [label="TypeScript"];
    "Modern reactive?" -> "ink" [label="yes, React-like"];
    "Modern reactive?" -> "blessed" [label="no, traditional"];
    "Python or TS?" -> "C#?" [label="neither"];
    "C#?" -> "Terminal.Gui" [label="yes"];
}

Core Architecture Pattern

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                        App                               β”‚
β”‚  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”‚
β”‚  β”‚    State    β”‚β†’ β”‚   Widgets   β”‚β†’ β”‚     Render      β”‚  β”‚
β”‚  β”‚  (reactive) β”‚  β”‚ (compose)   β”‚  β”‚  (on change)    β”‚  β”‚
β”‚  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β”‚
β”‚         ↑                                    β”‚          β”‚
β”‚         └────────── Events β†β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜          β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

All modern TUI frameworks use this reactive pattern:
1. State changes β†’ triggers re-render
2. Events (keyboard, mouse, resize) β†’ update state
3. Widgets compose into layouts

Python: Textual

Basic Structure

from textual.app import App, ComposeResult
from textual.widgets import Header, Footer, DataTable, Static
from textual.reactive import reactive
from textual.containers import Horizontal, Vertical

class DashboardApp(App):
    """Main TUI application."""

    CSS = """
    #sidebar { width: 30; }
    #main { width: 1fr; }
    """

    BINDINGS = [
        ("q", "quit", "Quit"),
        ("r", "refresh", "Refresh"),
        ("enter", "select", "Select"),
    ]

    # Reactive state - changes trigger UI updates
    selected_id: reactive[str | None] = reactive(None)
    items: reactive[list] = reactive([])

    def compose(self) -> ComposeResult:
        """Build the UI tree."""
        yield Header()
        with Horizontal():
            yield DataTable(id="table")
            yield Static(id="detail")
        yield Footer()

    def on_mount(self) -> None:
        """Called when app starts."""
        self.load_data()

    def watch_selected_id(self, new_id: str | None) -> None:
        """Called automatically when selected_id changes."""
        self.update_detail_panel(new_id)

    def action_refresh(self) -> None:
        """Handle 'r' key."""
        self.load_data()

    async def load_data(self) -> None:
        """Load data without blocking UI."""
        self.items = await self.fetch_items()

Key Patterns

Workers for async operations:

from textual.worker import Worker

class MyApp(App):
    @work(exclusive=True)
    async def fetch_data(self) -> None:
        """Run in background, won't block UI."""
        result = await api.get_items()
        self.items = result

    def on_worker_state_changed(self, event: Worker.StateChanged) -> None:
        """Handle worker completion."""
        if event.state == WorkerState.SUCCESS:
            self.refresh_table()

Custom widgets:

from textual.widget import Widget
from textual.message import Message

class NoticeCard(Widget):
    """Custom widget with message passing."""

    class Selected(Message):
        def __init__(self, notice_id: str) -> None:
            self.notice_id = notice_id
            super().__init__()

    def on_click(self) -> None:
        self.post_message(self.Selected(self.notice_id))

TypeScript: Ink

Basic Structure

import React, { useState, useEffect } from 'react';
import { render, Box, Text, useInput, useApp } from 'ink';

const Dashboard = () => {
    const [items, setItems] = useState<Item[]>([]);
    const [selectedIndex, setSelectedIndex] = useState(0);
    const { exit } = useApp();

    // Handle keyboard input
    useInput((input, key) => {
        if (input === 'q') exit();
        if (key.upArrow) setSelectedIndex(i => Math.max(0, i - 1));
        if (key.downArrow) setSelectedIndex(i => Math.min(items.length - 1, i + 1));
        if (key.return) handleSelect(items[selectedIndex]);
    });

    // Load data on mount
    useEffect(() => {
        loadItems().then(setItems);
    }, []);

    return (
        <Box flexDirection="column">
            <Box borderStyle="single" padding={1}>
                <Text bold>Dashboard</Text>
            </Box>
            <Box flexDirection="row">
                <ItemList items={items} selected={selectedIndex} />
                <DetailPanel item={items[selectedIndex]} />
            </Box>
        </Box>
    );
};

render(<Dashboard />);

Key Patterns

Reactive updates:

import { useEffect, useState } from 'react';

const LiveStatus = () => {
    const [status, setStatus] = useState('loading');

    useEffect(() => {
        const interval = setInterval(async () => {
            const data = await fetchStatus();
            setStatus(data);
        }, 1000);
        return () => clearInterval(interval);
    }, []);

    return <Text color={status === 'ok' ? 'green' : 'red'}>{status}</Text>;
};

C#: Terminal.Gui

Basic Structure

using Terminal.Gui;

class Program
{
    static void Main()
    {
        Application.Init();

        var top = Application.Top;

        var win = new Window("Dashboard")
        {
            X = 0, Y = 1,
            Width = Dim.Fill(),
            Height = Dim.Fill()
        };

        var listView = new ListView(items)
        {
            X = 0, Y = 0,
            Width = Dim.Percent(30),
            Height = Dim.Fill()
        };

        var detailView = new TextView()
        {
            X = Pos.Right(listView) + 1,
            Y = 0,
            Width = Dim.Fill(),
            Height = Dim.Fill()
        };

        listView.SelectedItemChanged += (args) => {
            detailView.Text = GetDetails(items[listView.SelectedItem]);
        };

        win.Add(listView, detailView);
        top.Add(win);

        Application.Run();
        Application.Shutdown();
    }
}

Layout Patterns

Responsive Layout

Handle terminal resize gracefully:

# Textual - automatic with CSS
CSS = """
#sidebar {
    width: 30;
}
@media (width < 80) {
    #sidebar { display: none; }
}
"""
// Ink - useStdout hook
import { useStdout } from 'ink';

const ResponsiveLayout = () => {
    const { stdout } = useStdout();
    const width = stdout.columns;

    return (
        <Box flexDirection={width < 80 ? 'column' : 'row'}>
            {width >= 80 && <Sidebar />}
            <MainContent />
        </Box>
    );
};

Common Layouts

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚           Header               β”‚     β”‚   Sidebar   β”‚      Main        β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€     β”‚             β”‚                  β”‚
β”‚ Sidebar  β”‚       Main          β”‚     β”‚   ──────    β”‚                  β”‚
β”‚          β”‚                     β”‚     β”‚   Item 1    β”‚    Detail View   β”‚
β”‚  Nav     β”‚    Content          β”‚     β”‚   Item 2    β”‚                  β”‚
β”‚          β”‚                     β”‚     β”‚   Item 3    β”‚                  β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€     β”‚             β”‚                  β”‚
β”‚           Footer               β”‚     β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
      Master-Detail                        Sidebar + Content

State Management

digraph state {
    rankdir=LR;
    "User Input" [shape=ellipse];
    "Event Handler" [shape=box];
    "State Update" [shape=box];
    "Re-render" [shape=box];
    "Display" [shape=ellipse];

    "User Input" -> "Event Handler";
    "Event Handler" -> "State Update";
    "State Update" -> "Re-render";
    "Re-render" -> "Display";
    "Display" -> "User Input" [style=dashed, label="next input"];
}

Rules:
1. Single source of truth - One place for each piece of state
2. Unidirectional flow - Events β†’ State β†’ Render
3. Reactive updates - Use reactive/useState, not manual refresh

Performance

Avoid Re-render Storms

# Bad - triggers re-render per item
for item in items:
    self.items.append(item)  # Each append triggers render!

# Good - single update
self.items = new_items  # One render

Virtualization for Large Lists

# Textual DataTable handles this automatically
# For custom widgets, only render visible items

def render_visible(self):
    viewport_start = self.scroll_offset
    viewport_end = viewport_start + self.height
    visible_items = self.items[viewport_start:viewport_end]
    # Only render visible_items

Debounce Rapid Updates

from textual.timer import Timer

class LiveDashboard(App):
    def __init__(self):
        self._pending_updates = []
        self._update_timer: Timer | None = None

    def queue_update(self, data):
        self._pending_updates.append(data)
        if not self._update_timer:
            self._update_timer = self.set_timer(0.1, self._flush_updates)

    def _flush_updates(self):
        # Process all pending updates at once
        self.process_batch(self._pending_updates)
        self._pending_updates = []
        self._update_timer = None

Keyboard Navigation

Standard Keybindings

Key Action
↑/↓ or j/k Navigate items
Enter Select/confirm
Escape Cancel/back
q Quit
? Help
/ Search
Tab Next panel

Focus Management

# Textual
class MyApp(App):
    def action_next_panel(self) -> None:
        self.screen.focus_next()

    def action_prev_panel(self) -> None:
        self.screen.focus_previous()

Async Operations: The Worker Pattern

Critical rule: Never block the main thread. TUIs freeze if you make synchronous network/file calls.

Python Textual Workers

from textual.app import App
from textual.worker import Worker, WorkerState

class DashboardApp(App):
    def on_mount(self) -> None:
        # Start worker - doesn't block UI
        self.run_worker(self.fetch_data())

    async def fetch_data(self) -> None:
        """Runs in background thread."""
        result = await api.get_items()  # Network call
        self.items = result  # Update state when done

    def on_worker_state_changed(self, event: Worker.StateChanged) -> None:
        if event.state == WorkerState.ERROR:
            self.show_error(str(event.worker.error))

TypeScript Ink

const Dashboard = () => {
    const [data, setData] = useState<Data | null>(null);
    const [loading, setLoading] = useState(true);

    useEffect(() => {
        // Async in useEffect - doesn't block render
        (async () => {
            const result = await fetchData();
            setData(result);
            setLoading(false);
        })();
    }, []);

    if (loading) return <Text>Loading...</Text>;
    return <DataView data={data} />;
};

C# Terminal.Gui

// Use Application.MainLoop.Invoke for thread-safe UI updates
Task.Run(async () => {
    var data = await FetchDataAsync();
    Application.MainLoop.Invoke(() => {
        listView.SetSource(data);  // Update UI on main thread
    });
});

Accessibility

  1. High contrast by default - Don't rely only on color
  2. Screen reader text - Provide text alternatives
  3. Keyboard-only navigation - Everything accessible via keyboard
# Textual - use semantic widgets
from textual.widgets import Button, Label

# Bad - visual only
yield Static("[bold red]Error![/]")

# Good - semantic + visual
yield Label("Error: File not found", id="error", classes="error")

Anti-Patterns

Anti-Pattern Problem Fix
Blocking main thread UI freezes Use workers/async
Manual screen clear Flicker Use framework's render
Global state mutations Race conditions Use reactive state
Not handling resize Broken layout Test with small terminals
Hardcoded dimensions Not portable Use relative sizing (Dim.Fill, percentages)
No keyboard shortcuts Mouse-dependent Add BINDINGS/useInput
Polling in render CPU spin Use timers, events

Testing TUI Apps

Python with Textual

from textual.testing import AppTest

async def test_dashboard():
    async with AppTest(DashboardApp()) as app:
        # Wait for mount
        await app.wait_for_loaded()

        # Check initial state
        table = app.query_one("#table", DataTable)
        assert table.row_count > 0

        # Simulate key press
        await app.press("down")
        await app.press("enter")

        # Check result
        detail = app.query_one("#detail", Static)
        assert "selected" in detail.render()

Testing Strategies

  1. Snapshot tests - Compare rendered output
  2. Interaction tests - Simulate key presses, verify state
  3. State tests - Directly test state management logic
  4. Integration tests - Test with real backend (mocked API)

File Structure

my_tui/
β”œβ”€β”€ app.py              # Main App class
β”œβ”€β”€ screens/            # Full-screen views
β”‚   β”œβ”€β”€ main.py
β”‚   └── detail.py
β”œβ”€β”€ widgets/            # Reusable components
β”‚   β”œβ”€β”€ sidebar.py
β”‚   └── status_bar.py
β”œβ”€β”€ state/              # State management
β”‚   └── store.py
β”œβ”€β”€ api/                # Backend communication
β”‚   └── client.py
β”œβ”€β”€ styles.css          # Textual CSS (if using)
└── tests/
    └── test_app.py

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