kv0906

premium-frontend-design

2
0
# Install this skill:
npx skills add kv0906/cc-skills --skill "premium-frontend-design"

Install specific skill from multi-skill repository

# Description

Create award-winning, cinematic frontend interfaces that feel ALIVE. Combines 10+ years of creative frontend experience with technical excellence. Specializes in WebGL, custom shaders, premium animations, and distinctive aesthetics that would win on Awwwards. Use when building landing pages, dashboards, platforms, or any interface where "generic AI slop" is unacceptable.

# SKILL.md


name: premium-frontend-design
description: Create award-winning, cinematic frontend interfaces that feel ALIVE. Combines 10+ years of creative frontend experience with technical excellence. Specializes in WebGL, custom shaders, premium animations, and distinctive aesthetics that would win on Awwwards. Use when building landing pages, dashboards, platforms, or any interface where "generic AI slop" is unacceptable.
license: MIT


Premium Frontend Design Skill

This skill guides creation of production-grade frontend interfaces that feel ALIVE — not generic, not copy-paste, but genuinely crafted experiences that users remember.

"The difference between a good interface and an unforgettable one is intentionality in every pixel."


Dependencies (Flexible — Choose What Fits)

This skill is framework-flexible. Pick packages based on user preference and project needs.

Core 3D (for WebGL templates)

pnpm add three @react-three/fiber @react-three/drei

Animation (choose based on user preference)

Library Best For Complexity Bundle Size
CSS/Tailwind Simple transitions, micro-interactions Low 0KB
Framer Motion React-native feel, layout animations, gestures Medium ~30KB
GSAP Complex timelines, scroll-triggered, text effects High ~60KB
GSAP + Club SplitText, ScrollTrigger, MorphSVG High ~80KB
# Framer Motion (simpler, React-idiomatic)
pnpm add framer-motion

# GSAP (powerful, timeline-based)
pnpm add gsap @gsap/react
# Note: SplitText, ScrollTrigger require GSAP Club license

Decision Guide:
- User says "simple" or "lightweight" → CSS + Framer Motion
- User says "complex animations" or "scroll effects" → GSAP
- User says "text animations" or "split text" → GSAP + SplitText
- User doesn't specify → Default to Framer Motion (simpler API)

Optional Enhancements

# Mesh gradients (for mesh-gradient-hero)
pnpm add @paper-design/shaders-react

# Icons
pnpm add lucide-react

# Charts/Sparklines (for dashboards)
pnpm add recharts
# or lightweight: pnpm add @visx/shape @visx/scale

Browser Compatibility Notes

  • backdrop-filter: Not supported in Firefox < 103 (add fallback bg)
  • WebGL: Provide CSS fallback for older devices
  • @starting-style: Chrome 117+, Safari 17.4+ (progressive enhancement)

Core Philosophy

The "Alive" Principle

An interface feels alive when:
- It breathes: Subtle ambient animations, particles, or shader effects create constant but non-distracting motion
- It responds: Micro-interactions acknowledge every user action with satisfying feedback
- It has depth: Layers, parallax, glassmorphism, and shadows create dimensional space
- It surprises: At least one element breaks expectations in a delightful way

Design Thinking (Before ANY Code)

Before writing a single line, answer these:

  1. Purpose: What problem does this solve? Who uses it?
  2. Tone: Pick ONE extreme direction (not a blend):
  3. Brutally minimal
  4. Maximalist chaos
  5. Retro-futuristic / Cyberpunk
  6. Organic / Natural
  7. Luxury / Refined
  8. Playful / Toy-like
  9. Editorial / Magazine
  10. Brutalist / Raw
  11. Art Deco / Geometric
  12. Industrial / Utilitarian
  13. Bio-luminescent / Sci-fi
  14. Mission Control / Technical

  15. The One Thing: What single element will someone remember? Every great interface has a signature moment.

  16. Constraints: Framework, performance budgets, accessibility requirements.

CRITICAL: Bold maximalism and refined minimalism both work. The key is intentionality, not intensity. A single, perfectly-executed animation beats 50 mediocre ones.


Wow + Clarity Framework

Use this whenever the brief is vague or when you need to justify design decisions. The goal is wow factor with purpose.

1. Hierarchy Guardrails

  • 1 hero flourish (shader, particle system, or globe). Everything else supports readability.
  • 1 supporting flourish (micro-interactions, animated stat card, or glowing CTA). No more.
  • Layout rule: Hero (wild) → Content blocks (calm) → Proof (calm) → CTA (highlighted).
  • If the page has more than one scroll-length of copy, every second section should be mostly static.

2. Typography Discipline

  • Max 2 headliner fonts (display + body). Monospace only for data.
  • Headline letter-spacing ≥ -0.04em. Anything tighter kills readability.
  • Body width target: 55–75 characters per line on desktop, 35–45 on mobile.
  • Always pair big display text with a plain supporting sentence under 80 characters.

3. Color & Contrast Rules

  • Limit neon usage to primary CTA + 1 accent. Everything else stays in zinc/neutral palette.
  • If background is busy (shader, gradients, particles), add a bg-black/70 or bg-slate-950/70 scrim behind text.
  • Keep contrast ratios ≥ 4.5:1 for body copy even if the aesthetic is cyberpunk.
  • Add a grayscale preview check before shipping: if it looks muddy, dial the palette back.

4. Motion Throttle

  • Default: CSS or Framer Motion with durations ≤ 400ms, easing cubic-bezier(0.34, 1.56, 0.64, 1).
  • Escalate to GSAP/WebGL only if the brief explicitly asks for cinematic or interactive experiences.
  • Max 1 continuous animation per viewport (e.g., shader OR wave bars, not both).
  • Provide a “calm mode”: disable non-essential motion when prefers-reduced-motion is on OR when user scrolls past hero.

5. When Requirements Are Vague

Situation Default Optional Upgrade
User only says “clean SaaS” mesh-gradient-hero + bento-grid Swap hero background for CPPN if they later ask for “more energy”
User says “dashboard” with no flair bento-grid + dashboard-widgets + CSS glow pills Add digital-liquid shader only after data viz is signed off
User says “hero section” but nothing else Text-first layout + CSS gradient Offer shader/globe as a suggestion, never as default

If the prompt does not explicitly mention WebGL, assume CSS-first and opt-in to shaders only when the user embraces the cost.


Anti-Patterns (NEVER Do This)

Visual Anti-Patterns

❌ White/light backgrounds as default (dark mode is premium)
❌ Generic gradients (purple-to-blue on white is AI slop)
❌ Evenly-distributed, timid color palettes
❌ Static, lifeless backgrounds
❌ Cookie-cutter component layouts
❌ Missing loading/transition states
❌ Jarring, un-eased animations

Typography Anti-Patterns

❌ Inter, Roboto, Arial, system fonts for headlines
❌ Same font for everything
❌ Default line-heights and letter-spacing
❌ Boring, predictable type scales

Code Anti-Patterns

❌ Inline styles scattered randomly
❌ No CSS variables for theming
❌ Animations without will-change or GPU acceleration
❌ Canvas/WebGL without requestAnimationFrame
❌ Missing cleanup in useEffect


Design System

1. Color Architecture

Rule: ONE dominant accent, everything else supports it.

// Premium Dark Theme (Default)
const colors = {
  // Backgrounds (layer from darkest to lightest)
  bg: {
    void: '#000000',      // True black for maximum contrast
    primary: '#050505',   // Main background
    elevated: '#0a0a0a',  // Cards, modals
    subtle: '#111111',    // Hover states
  },

  // Glass surfaces
  glass: {
    bg: 'rgba(255, 255, 255, 0.03)',
    border: 'rgba(255, 255, 255, 0.08)',
    hover: 'rgba(255, 255, 255, 0.06)',
  },

  // Text hierarchy
  text: {
    primary: '#ffffff',
    secondary: '#a1a1aa',   // zinc-400
    muted: '#71717a',       // zinc-500
    ghost: '#3f3f46',       // zinc-700
  },

  // Accent (choose ONE per project)
  accent: '#ff4d00',  // Neon Orange
  // accent: '#00f3ff',  // Neon Cyan
  // accent: '#ccff00',  // Neon Lime
  // accent: '#F5E445',  // Premium Yellow
  // accent: '#a855f7',  // Electric Purple
}

Accent Usage Rules:
- Primary actions: Full accent color
- Secondary elements: Accent at 20% opacity
- Borders/lines: Accent at 30% opacity
- Glows: Accent with blur, 40-60% opacity
- Never use accent for large background areas

2. Typography System

Rule: Display font for impact, Body font for reading, Mono for data.

/* Tier 1: Display/Headlines - BOLD, characterful */
--font-display: 'Chakra Petch', 'Orbitron', 'Bebas Neue', 'Playfair Display';

/* Tier 2: Headings - Geometric, modern */
--font-heading: 'Manrope', 'Outfit', 'Syne', 'Space Grotesk';

/* Tier 3: Body - Clean, highly legible */
--font-body: 'Plus Jakarta Sans', 'DM Sans', 'Satoshi', 'General Sans';

/* Tier 4: Data/Code - ALWAYS monospace */
--font-mono: 'JetBrains Mono', 'Fira Code', 'IBM Plex Mono';

Typography Patterns:

/* Hero Headlines: Massive, tight, aggressive */
.headline {
  font-family: var(--font-display);
  font-size: clamp(3rem, 12vw, 10rem);
  font-weight: 800;
  line-height: 0.9;
  letter-spacing: -0.03em;
  text-transform: uppercase;
}

/* Section Titles */
.section-title {
  font-family: var(--font-heading);
  font-size: clamp(1.5rem, 4vw, 3rem);
  font-weight: 700;
  letter-spacing: -0.02em;
}

/* Technical Labels */
.label {
  font-family: var(--font-mono);
  font-size: 0.75rem;
  font-weight: 500;
  text-transform: uppercase;
  letter-spacing: 0.1em;
  color: var(--text-muted);
}

/* Data Display */
.data {
  font-family: var(--font-mono);
  font-variant-numeric: tabular-nums;
}

3. Spacing & Layout

Rule: Asymmetry creates interest. Grids are starting points, not prisons.

/* Spacing scale (use consistently) */
--space-1: 0.25rem;   /* 4px */
--space-2: 0.5rem;    /* 8px */
--space-3: 0.75rem;   /* 12px */
--space-4: 1rem;      /* 16px */
--space-6: 1.5rem;    /* 24px */
--space-8: 2rem;      /* 32px */
--space-12: 3rem;     /* 48px */
--space-16: 4rem;     /* 64px */
--space-24: 6rem;     /* 96px */
--space-32: 8rem;     /* 128px */

/* Use generous padding on containers */
.container {
  padding-inline: clamp(1rem, 5vw, 4rem);
}

/* Hero sections need breathing room */
.hero {
  min-height: 100vh;
  padding-block: var(--space-32);
}

Bento Grid Pattern (for dashboards):

.bento {
  display: grid;
  grid-template-columns: repeat(4, 1fr);
  grid-auto-rows: minmax(150px, auto);
  gap: var(--space-4);
}

/* Feature card spans */
.card-hero { grid-column: span 2; grid-row: span 2; }
.card-wide { grid-column: span 2; }
.card-tall { grid-row: span 2; }

Visual Effects Library

1. Glassmorphism (The Right Way)

.glass {
  background: rgba(255, 255, 255, 0.03);
  backdrop-filter: blur(12px);
  -webkit-backdrop-filter: blur(12px);
  border: 1px solid rgba(255, 255, 255, 0.08);
  border-radius: 12px;
}

/* Elevated glass (for modals, dropdowns) */
.glass-elevated {
  background: rgba(255, 255, 255, 0.05);
  backdrop-filter: blur(20px);
  border: 1px solid rgba(255, 255, 255, 0.1);
  box-shadow: 
    0 8px 32px rgba(0, 0, 0, 0.4),
    inset 0 1px 0 rgba(255, 255, 255, 0.05);
}

2. CRT Scanlines Overlay

.scanlines::before {
  content: '';
  position: fixed;
  inset: 0;
  background: repeating-linear-gradient(
    0deg,
    rgba(0, 0, 0, 0.1) 0px,
    rgba(0, 0, 0, 0.1) 1px,
    transparent 1px,
    transparent 2px
  );
  pointer-events: none;
  z-index: 9999;
}

3. Film Grain Texture

.grain::before {
  content: '';
  position: fixed;
  inset: 0;
  opacity: 0.03;
  pointer-events: none;
  background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.8' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)'/%3E%3C/svg%3E");
}

4. Tech Grid Background

.tech-grid {
  background-image: 
    linear-gradient(rgba(255, 255, 255, 0.02) 1px, transparent 1px),
    linear-gradient(90deg, rgba(255, 255, 255, 0.02) 1px, transparent 1px);
  background-size: 60px 60px;
}

5. Neon Glow Effects

/* Text glow */
.neon-text {
  text-shadow: 
    0 0 10px currentColor,
    0 0 20px currentColor,
    0 0 40px currentColor,
    0 0 80px currentColor;
}

/* Box glow */
.neon-box {
  box-shadow: 
    0 0 20px var(--accent-alpha-40),
    0 0 40px var(--accent-alpha-20),
    inset 0 0 20px var(--accent-alpha-10);
}

/* Border glow */
.neon-border {
  border: 1px solid var(--accent);
  box-shadow: 
    0 0 10px var(--accent-alpha-50),
    inset 0 0 10px var(--accent-alpha-20);
}

Animation Patterns

Philosophy

  • Entrance animations: Use once, make them count
  • Micro-interactions: Subtle, fast (150-300ms)
  • Ambient motion: Infinite, very slow, non-distracting
  • Page transitions: Smooth, coordinated

Choosing the Right Tool

Need Use Why
Hover/focus states CSS Zero JS, instant
Simple entrance CSS keyframes Lightweight
Layout animations Framer Motion layout prop magic
Gesture-based Framer Motion Built-in drag/pan
Scroll-triggered GSAP ScrollTrigger Most powerful
Text splitting GSAP SplitText Industry standard
Complex timelines GSAP Precise control
SVG morphing GSAP MorphSVG No alternative

Default to simpler solutions. Escalate complexity only when needed.

CSS Keyframes Library

@keyframes fade-up {
  from { opacity: 0; transform: translateY(20px); }
  to { opacity: 1; transform: translateY(0); }
}

@keyframes fade-in {
  from { opacity: 0; }
  to { opacity: 1; }
}

@keyframes scale-in {
  from { opacity: 0; transform: scale(0.95); }
  to { opacity: 1; transform: scale(1); }
}

@keyframes slide-in-right {
  from { opacity: 0; transform: translateX(20px); }
  to { opacity: 1; transform: translateX(0); }
}

@keyframes pulse-glow {
  0%, 100% { opacity: 1; }
  50% { opacity: 0.6; }
}

@keyframes float {
  0%, 100% { transform: translateY(0); }
  50% { transform: translateY(-10px); }
}

@keyframes rotate-slow {
  from { transform: rotate(0deg); }
  to { transform: rotate(360deg); }
}

@keyframes scan-line {
  0% { transform: translateY(-100%); }
  100% { transform: translateY(100vh); }
}

Staggered Entrance Pattern

.stagger-container > * {
  opacity: 0;
  animation: fade-up 0.6s ease-out forwards;
}

.stagger-container > *:nth-child(1) { animation-delay: 0.1s; }
.stagger-container > *:nth-child(2) { animation-delay: 0.2s; }
.stagger-container > *:nth-child(3) { animation-delay: 0.3s; }
.stagger-container > *:nth-child(4) { animation-delay: 0.4s; }
.stagger-container > *:nth-child(5) { animation-delay: 0.5s; }

CSS-Only Patterns (Zero Dependencies)

/* View transition entrance (Chrome 111+, Safari 18+) */
@supports (view-transition-name: none) {
  .card {
    view-transition-name: card;
  }

  ::view-transition-old(card),
  ::view-transition-new(card) {
    animation-duration: 0.3s;
  }
}

/* Scroll-driven animations (Chrome 115+) */
@supports (animation-timeline: scroll()) {
  .parallax-bg {
    animation: parallax linear;
    animation-timeline: scroll();
  }

  @keyframes parallax {
    from { transform: translateY(0); }
    to { transform: translateY(-30%); }
  }
}

/* Hover with spring-like feel */
.spring-hover {
  transition: transform 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
}
.spring-hover:hover {
  transform: scale(1.05);
}

/* Glow pulse */
.glow-pulse {
  animation: glow-pulse 2s ease-in-out infinite;
}
@keyframes glow-pulse {
  0%, 100% { box-shadow: 0 0 20px var(--accent-alpha-40); }
  50% { box-shadow: 0 0 40px var(--accent-alpha-60); }
}

GSAP Patterns (When You Need Power)

// Stagger entrance on scroll
gsap.from('.card', {
  scrollTrigger: {
    trigger: '.cards-section',
    start: 'top 80%',
  },
  y: 60,
  opacity: 0,
  duration: 0.8,
  stagger: 0.1,
  ease: 'power3.out',
});

// Text scramble effect
const scrambleText = (el: HTMLElement, text: string) => {
  const chars = '!<>-_\\/[]{}—=+*^?#';
  let iteration = 0;

  const interval = setInterval(() => {
    el.innerText = text
      .split('')
      .map((char, i) => 
        i < iteration ? char : chars[Math.floor(Math.random() * chars.length)]
      )
      .join('');

    if (iteration >= text.length) clearInterval(interval);
    iteration += 1/3;
  }, 30);
};

// Smooth parallax
gsap.to('.parallax-bg', {
  scrollTrigger: {
    scrub: 1,
  },
  y: '-30%',
  ease: 'none',
});

Framer Motion Patterns

// Page transitions
<AnimatePresence mode="wait">
  <motion.div
    key={page}
    initial={{ opacity: 0, y: 20 }}
    animate={{ opacity: 1, y: 0 }}
    exit={{ opacity: 0, y: -20 }}
    transition={{ duration: 0.3 }}
  />
</AnimatePresence>

// Hover glow effect
<motion.div
  whileHover={{ 
    scale: 1.02,
    boxShadow: '0 0 30px rgba(255, 77, 0, 0.4)',
  }}
  transition={{ type: 'spring', stiffness: 300 }}
/>

// Stagger children
<motion.div
  initial="hidden"
  animate="visible"
  variants={{
    hidden: {},
    visible: { transition: { staggerChildren: 0.1 } },
  }}
>
  {items.map(item => (
    <motion.div
      key={item.id}
      variants={{
        hidden: { opacity: 0, y: 20 },
        visible: { opacity: 1, y: 0 },
      }}
    />
  ))}
</motion.div>

3D & WebGL Patterns

Tech Stack

npm install three @react-three/fiber @react-three/drei

Basic Scene Setup

import { Canvas } from '@react-three/fiber';
import { Stars, Float, MeshDistortMaterial } from '@react-three/drei';

const Scene = () => (
  <Canvas
    camera={{ position: [0, 0, 5], fov: 75 }}
    style={{ position: 'fixed', inset: 0, zIndex: -1 }}
  >
    <ambientLight intensity={0.2} />
    <pointLight position={[10, 10, 10]} color="#ff4d00" />
    <Stars radius={100} depth={50} count={3000} />
    {/* Your 3D content */}
  </Canvas>
);

Particle Sphere (Data Globe)

const ParticleSphere = ({ count = 3000, color = '#ff4d00' }) => {
  const ref = useRef<THREE.Points>(null);

  const positions = useMemo(() => {
    const pos = new Float32Array(count * 3);
    for (let i = 0; i < count; i++) {
      const theta = Math.random() * Math.PI * 2;
      const phi = Math.acos(Math.random() * 2 - 1);
      const r = 2;
      pos[i * 3] = r * Math.sin(phi) * Math.cos(theta);
      pos[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
      pos[i * 3 + 2] = r * Math.cos(phi);
    }
    return pos;
  }, [count]);

  useFrame(() => {
    if (ref.current) ref.current.rotation.y += 0.001;
  });

  return (
    <points ref={ref}>
      <bufferGeometry>
        <bufferAttribute
          attach="attributes-position"
          count={count}
          array={positions}
          itemSize={3}
        />
      </bufferGeometry>
      <pointsMaterial size={0.02} color={color} transparent opacity={0.8} />
    </points>
  );
};

Sentient Core (AI Brain)

const SentientCore = () => (
  <Float speed={2} rotationIntensity={0.5}>
    <mesh>
      <sphereGeometry args={[1.5, 64, 64]} />
      <MeshDistortMaterial
        color="#00f3ff"
        wireframe
        distort={0.4}
        speed={2}
      />
    </mesh>
  </Float>
);

Performance Rules

  1. Always use requestAnimationFrame via useFrame
  2. Reduce particle counts on mobile (check window.innerWidth)
  3. Use useMemo for geometry/position calculations
  4. Cleanup animations in useEffect return
  5. Set transparent and opacity for depth sorting

Component Patterns

1. Loading + Page Transitions

Default (ship this unless user asks otherwise):
- Skeleton placeholders on cards/sections (see shimmer pattern above)
- Simple fade/slide page transition using CSS or Framer Motion route transitions

Optional Cinematic Mode (only when the user wants a narrative boot sequence and there's time/budget):
- GSAP-powered preloader with boot logs, text scramble, shader/WebGL background
- Coordinated timeline that fades into actual content once data is ready

2. Glassmorphic Navbar

<nav className="fixed top-4 left-1/2 -translate-x-1/2 z-50">
  <div className="glass rounded-full px-6 py-3 flex items-center gap-8">
    <Logo />
    <NavLinks />
    <ThemeToggle />
    <CTA />
  </div>
</nav>

3. Live Terminal

const Terminal = ({ logs }) => {
  const scrollRef = useRef();

  useEffect(() => {
    scrollRef.current?.scrollTo(0, scrollRef.current.scrollHeight);
  }, [logs]);

  return (
    <div className="glass font-mono text-xs">
      <header className="border-b border-white/10 px-4 py-2">
        <span className="text-accent">&gt;</span> System Logs
        <span className="ml-auto w-2 h-2 bg-green-500 rounded-full animate-pulse" />
      </header>
      <div ref={scrollRef} className="h-64 overflow-y-auto p-4">
        {logs.map(log => (
          <div key={log.id}>
            <span className="text-zinc-600">{log.time}</span>
            <span className={levelColor[log.level]}>[{log.level}]</span>
            <span>{log.message}</span>
          </div>
        ))}
      </div>
    </div>
  );
};

4. Stat Cards with Sparklines

const StatCard = ({ icon, label, value, change, trend }) => (
  <motion.div
    whileHover={{ scale: 1.02, boxShadow: '0 0 30px var(--accent-alpha-30)' }}
    className="glass p-4"
  >
    <div className="flex justify-between">
      <div className="p-2 rounded-lg bg-accent/10 text-accent">{icon}</div>
      <span className={change > 0 ? 'text-green-400' : 'text-red-400'}>
        {change > 0 ? '+' : ''}{change}%
      </span>
    </div>
    <div className="mt-4 font-mono text-2xl font-bold">{value}</div>
    <div className="text-xs text-zinc-500 uppercase">{label}</div>
    <Sparkline data={trend} className="mt-2 h-8" />
  </motion.div>
);

Quality Checklist

Before shipping, verify:

Visual

  • [ ] Dark mode is default and premium-feeling
  • [ ] ONE dominant accent color used consistently
  • [ ] Glass effects have proper blur AND borders
  • [ ] Scanlines or grain overlay for texture
  • [ ] No pure white text on dark (#f4f4f5 max)

Typography

  • [ ] Display font for headlines (not Inter/Roboto)
  • [ ] Monospace for ALL data/code/numbers
  • [ ] Proper hierarchy (3-4 distinct levels)
  • [ ] Tracking adjusted for large text

Animation

  • [ ] Entrance animations on load (staggered)
  • [ ] Hover states with transform AND glow
  • [ ] Smooth 60fps for all canvas
  • [ ] No animation without purpose

Code

  • [ ] CSS variables for all colors
  • [ ] Responsive (mobile-first)
  • [ ] Cleanup functions in useEffect
  • [ ] Error boundaries for 3D content

Accessibility (Premium ≠ Inaccessible)

Great design is inclusive. These aren't optional.

Motion Sensitivity

/* ALWAYS respect user preferences */
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}
// React hook for motion preference
const usePrefersReducedMotion = () => {
  const [prefersReduced, setPrefersReduced] = useState(false);

  useEffect(() => {
    const mq = window.matchMedia('(prefers-reduced-motion: reduce)');
    setPrefersReduced(mq.matches);
    const handler = (e: MediaQueryListEvent) => setPrefersReduced(e.matches);
    mq.addEventListener('change', handler);
    return () => mq.removeEventListener('change', handler);
  }, []);

  return prefersReduced;
};

// Usage
const shouldAnimate = !usePrefersReducedMotion();

WebGL Accessibility

// Always mark decorative 3D as hidden
<div aria-hidden="true" className="pointer-events-none">
  <Canvas>{/* decorative background */}</Canvas>
</div>

// Provide text alternatives for meaningful 3D
<div role="img" aria-label="3D visualization of global network connections">
  <Canvas>{/* data visualization */}</Canvas>
</div>

Color Contrast

Element Minimum Ratio Target
Body text 4.5:1 7:1
Large text (18px+) 3:1 4.5:1
UI components 3:1 4.5:1
Decorative N/A N/A
/* Safe text colors on dark backgrounds */
--text-primary: #ffffff;     /* ✓ 21:1 on #000 */
--text-secondary: #a1a1aa;   /* ✓ 7.2:1 on #000 */
--text-muted: #71717a;       /* ✓ 4.6:1 on #000 */
--text-ghost: #52525b;       /* ⚠ 3.2:1 - decorative only */

Keyboard Navigation

// Interactive 3D elements need keyboard support
<mesh
  tabIndex={0}
  onKeyDown={(e) => e.key === 'Enter' && handleClick()}
  onClick={handleClick}
/>

// Focus indicators for glass components
.glass:focus-visible {
  outline: 2px solid var(--accent);
  outline-offset: 2px;
}

Mobile & Responsive Strategy

Premium experiences adapt gracefully. Don't just shrink — reimagine.

WebGL Fallbacks

// Detect low-power devices
const useIsLowPowerDevice = () => {
  const [isLowPower, setIsLowPower] = useState(false);

  useEffect(() => {
    const isLow = 
      window.innerWidth < 768 ||
      navigator.hardwareConcurrency <= 4 ||
      /Android|iPhone|iPad/.test(navigator.userAgent);
    setIsLowPower(isLow);
  }, []);

  return isLowPower;
};

// Usage in hero components
const HeroBackground = () => {
  const isLowPower = useIsLowPowerDevice();

  if (isLowPower) {
    return <CSSGradientFallback />; // Lighter alternative
  }

  return <WebGLBackground />;
};

Performance Budgets

Device JS Budget Animation Target
Desktop < 500KB 60fps WebGL
Tablet < 300KB 30fps or CSS-only
Mobile < 150KB CSS-only, no WebGL

Touch Interactions

// Replace hover with tap/long-press on mobile
<motion.div
  whileHover={{ scale: 1.02 }}  // Desktop
  whileTap={{ scale: 0.98 }}    // Mobile
  onTouchStart={handleTouch}
/>

// Increase touch targets
.button {
  min-height: 44px;  /* Apple HIG */
  min-width: 44px;
  padding: 12px 24px;
}

Responsive Typography

/* Fluid type scale */
--text-hero: clamp(2.5rem, 8vw, 7rem);
--text-h1: clamp(2rem, 5vw, 4rem);
--text-h2: clamp(1.5rem, 3vw, 2.5rem);
--text-body: clamp(1rem, 2vw, 1.125rem);

/* Reduce letter-spacing on mobile */
@media (max-width: 768px) {
  .headline {
    letter-spacing: -0.02em; /* Less aggressive than desktop */
  }
}

Loading & Error States

Premium UX handles every state beautifully.

Skeleton Loaders

// Glass skeleton with shimmer
const Skeleton = ({ className }: { className?: string }) => (
  <div 
    className={`relative overflow-hidden rounded-lg bg-white/5 ${className}`}
  >
    <div 
      className="absolute inset-0 -translate-x-full animate-[shimmer_2s_infinite] bg-gradient-to-r from-transparent via-white/10 to-transparent"
    />
  </div>
);

// Usage
<div className="space-y-4">
  <Skeleton className="h-8 w-3/4" />
  <Skeleton className="h-4 w-full" />
  <Skeleton className="h-4 w-5/6" />
</div>
@keyframes shimmer {
  100% { transform: translateX(100%); }
}

Error Boundaries (Styled)

const ErrorFallback = ({ error, resetErrorBoundary }) => (
  <div className="glass p-8 text-center">
    <div className="mx-auto mb-4 h-16 w-16 rounded-full bg-red-500/10 flex items-center justify-center">
      <AlertTriangle className="h-8 w-8 text-red-400" />
    </div>
    <h2 className="text-xl font-semibold text-white mb-2">
      Something went wrong
    </h2>
    <p className="text-zinc-400 mb-4 font-mono text-sm">
      {error.message}
    </p>
    <button 
      onClick={resetErrorBoundary}
      className="px-4 py-2 bg-white/10 rounded-lg hover:bg-white/20 transition"
    >
      Try again
    </button>
  </div>
);

Empty States

const EmptyState = ({ 
  icon: Icon, 
  title, 
  description, 
  action 
}: EmptyStateProps) => (
  <div className="flex flex-col items-center justify-center py-16 text-center">
    <div className="mb-4 rounded-full bg-white/5 p-4">
      <Icon className="h-8 w-8 text-zinc-500" />
    </div>
    <h3 className="text-lg font-medium text-white mb-1">{title}</h3>
    <p className="text-zinc-400 mb-4 max-w-sm">{description}</p>
    {action}
  </div>
);

// Usage
<EmptyState
  icon={Inbox}
  title="No messages yet"
  description="When you receive messages, they'll appear here."
  action={<Button>Send your first message</Button>}
/>

Loading States for Data

// Optimistic UI with rollback
const [items, setItems] = useState(data);
const [pending, startTransition] = useTransition();

const addItem = (newItem) => {
  // Optimistic update
  setItems(prev => [...prev, { ...newItem, pending: true }]);

  startTransition(async () => {
    try {
      await api.createItem(newItem);
    } catch {
      // Rollback on error
      setItems(prev => prev.filter(i => i.id !== newItem.id));
      toast.error('Failed to add item');
    }
  });
};

Framework Integration

Next.js App Router

// Client boundary for WebGL components
// app/components/hero-client.tsx
'use client';

import dynamic from 'next/dynamic';

// Lazy load heavy 3D components
const WebGLHero = dynamic(() => import('./webgl-hero'), {
  ssr: false,
  loading: () => <HeroSkeleton />,
});

export default function HeroClient() {
  return <WebGLHero />;
}
// Server component wrapper
// app/page.tsx
import HeroClient from './components/hero-client';

export default function Page() {
  return (
    <main>
      {/* Server-rendered SEO content */}
      <h1 className="sr-only">Your SEO Title</h1>

      {/* Client-side 3D hero */}
      <HeroClient />
    </main>
  );
}

SEO for WebGL Content

// WebGL isn't crawlable - always provide text alternatives
<section aria-labelledby="hero-title">
  {/* Hidden but crawlable */}
  <h1 id="hero-title" className="sr-only">
    AI-Powered Trading Platform
  </h1>
  <p className="sr-only">
    {seoDescription}
  </p>

  {/* Visual hero (not crawled) */}
  <div aria-hidden="true">
    <Canvas>...</Canvas>
  </div>

  {/* Visible text (crawled) */}
  <div className="relative z-10">
    <span className="text-7xl">{visibleTitle}</span>
  </div>
</section>

Data Fetching with Loading States

// Server Component with Suspense
import { Suspense } from 'react';

async function DashboardData() {
  const data = await fetchDashboardData();
  return <DashboardWidgets data={data} />;
}

export default function Dashboard() {
  return (
    <div className="bento-grid">
      <Suspense fallback={<WidgetSkeleton />}>
        <DashboardData />
      </Suspense>
    </div>
  );
}

Template Quick Reference

Template Props WebGL Mobile Fallback Best Animation Lib
cppn-hero title, description, ctaButtons, microDetails Yes CSS gradient GSAP (SplitText)
mesh-gradient-hero colors[], speed, distortion, swirl No* Native Framer Motion
wave-hero title, subtitle, placeholder, onPromptSubmit Yes Solid bg GSAP
globe-hero globeImage, dashboardImage, accentColor No Native Framer Motion
hero-section title, badge, primaryCTA, accentColor Yes Stars CSS Either
bento-grid children (card layout) No Native CSS or Framer
dashboard-widgets value, change, trend[] No Native Framer Motion
terminal logs[], title No Native CSS
preloader onComplete, messages[] Optional CSS version GSAP
glass-components Various No Native CSS

*mesh-gradient-hero uses @paper-design/shaders-react (Canvas, not WebGL)


Template Playbooks (Start Grounded, Layer Wow Intentionally)

Goal Baseline (Clarity-first) Optional Wow Upgrade Kill It If
Marketing / Waitlist mesh-gradient-hero + glass-components + bento-grid value props Swap hero for cppn-hero or add wave-hero band for social proof Copy is long-form or the product is compliance-heavy
AI / Research Landing cppn-hero + dashboard-widgets (metrics) + terminal logs Add holographic shader sections or globe-hero interlude User needs print-friendly deliverables
Crypto / Finance globe-hero + bento-grid KPIs + dashboard-widgets + CTA strip Add data-grid shader background or rolling ticker Performance budget < 200KB or mobile-only
Developer Tools wave-hero + terminal + glass-components cards Introduce digital-liquid shader or 3D device mock Audience is enterprise buyers needing conservative tone
Product Dashboard bento-grid + dashboard-widgets + mesh-gradient-hero (static) Add mini WebGL module (sentient core, particle globe) Data is dense, requires tabular clarity

Layout Flow Recipes

  1. Hero (signature flourish) → Key metrics/value props (calm) → Product proof (screens) → Testimonials/logos → CTA (glow button).
  2. Dashboard page: Above-the-fold summary (minimal) → Feature grid (asymmetrical) → Live data (terminal/sparkline) → Help/resources (calm).
  3. Docs/Platform: Clean header (mesh-gradient-hero in CSS mode) → Navigation grid → Content area (monospace) → CTA.

Each flow should have at most two high-saturation panels. If you need more energy, animate the CTA or accent borders instead of adding another shader.


Template Remix & Adaptation Patterns

Need Action Notes
Downgrade WebGL → CSS Replace cppn-hero with mesh-gradient-hero, keep same copy. Swap shader backgrounds for bg-gradient-to-b. Use when user mentions “mobile-first,” “performance,” or “lightweight.”
Upgrade CSS → WebGL Start from mesh-gradient-hero, then inject ShaderBackground and reuse props from cppn-hero. Only after confirming the client wants “cinematic” or “experimental.”
Shader swap Any hero using shaders can switch to another by swapping imports (e.g., holographicdigital-liquid). Keep uniform names consistent. Document the new accent palette alongside the swap.
Content density mode When the design needs to carry lots of text, keep hero flourish but make every subsequent section bg-black with simple borders. Example: cppn-hero on top, then bento-grid in plain glass cards.
Prompt-to-template defaults - “Clean SaaS” → Mesh gradient package
- “AI platform” → CPPN hero + dashboard metrics
- “Crypto trading” → Globe hero + ticker
- “Developer CLI” → Wave hero + terminal
Mention these defaults directly in responses so the model doesn’t hallucinate new structures.

When in doubt: start with the baseline, ship usable layout, then pitch a single wow upgrade as a follow-up suggestion (“Optionally we can swap in the CPPN shader if you want a more neural vibe.”).


Template & Shader Selection Guide

Use this guide to pick the right template and shader based on the user's request. Don't default to the same hero for everything — match the aesthetic to the domain.

Industry/Vertical Mapping

Industry Hero Template Shader Accent Color Tone
AI/ML/Neural cppn-hero cppn-generative Cyan #00f3ff / Purple #a855f7 Organic, alive, mathematical
Crypto/DeFi/Trading globe-hero data-grid Purple #9b87f5 / Amber #f59e0b Global, technical, financial
Developer Tools/API wave-hero digital-liquid Blue #1f3dbc / Orange #ff4d00 Technical, dynamic, builder
SaaS/B2B/Product mesh-gradient-hero (CSS only) Soft pastels Clean, professional, trustworthy
Creative Agency hero-section (CyberpunkHero) holographic Neon colors Bold, experimental, artistic
Fintech/Dashboard bento-grid + dashboard-widgets data-grid Green #10b981 / Blue #3b82f6 Data-rich, precise, analytical

Keyword-Based Selection

When analyzing user requests, match keywords to templates:

User Request Analysis:
├── Contains "AI", "neural", "intelligent", "learning", "model", "GPT"
│   → cppn-hero + cppn-generative shader
│   → Organic, flowing backgrounds that feel "alive"
│
├── Contains "crypto", "blockchain", "trading", "global", "DeFi", "web3"
│   → globe-hero + data-grid shader
│   → Earth imagery, global reach, financial precision
│
├── Contains "developer", "API", "code", "build", "deploy", "ship"
│   → wave-hero + digital-liquid shader
│   → Dynamic bars, typing animations, terminal aesthetic
│
├── Contains "SaaS", "product", "waitlist", "brand", "startup", "launch"
│   → mesh-gradient-hero (no WebGL needed)
│   → Soft, fluid gradients, professional feel
│
├── Contains "futuristic", "cyber", "agency", "creative", "portfolio"
│   → hero-section (CyberpunkHero) + holographic shader
│   → Particle spheres, text scramble, scanlines
│
└── Contains "dashboard", "analytics", "metrics", "data", "monitoring"
    → bento-grid + dashboard-widgets + terminal
    → Stat cards, sparklines, live data feeds

Performance-Based Selection

Choose based on target audience and device constraints:

Performance Tier Templates Best For
High-end (WebGL) cppn-hero, wave-hero, hero-section Desktop-first, portfolio sites, creative agencies
Medium (Canvas/Images) globe-hero Marketing sites, crypto landing pages
Light (CSS only) mesh-gradient-hero, bento-grid Mobile-first, SaaS, B2B, accessibility-focused

Shader Pairing Guide

Shader Aesthetic Pairs Well With
cppn-generative Neural, organic, mathematical AI products, generative art, research tools
data-grid Matrix, technical, cyberpunk Crypto, fintech, developer tools
digital-liquid Flowing, dynamic, fluid Creative tools, media platforms
holographic Sci-fi, iridescent, futuristic Gaming, AR/VR, experimental projects

Quick Decision Flowchart

Is performance critical (mobile-first)?
├── YES → mesh-gradient-hero (CSS only)
└── NO → Continue...
    │
    Is it AI/ML related?
    ├── YES → cppn-hero
    └── NO → Continue...
        │
        Is it crypto/global/financial?
        ├── YES → globe-hero
        └── NO → Continue...
            │
            Is it developer-focused?
            ├── YES → wave-hero
            └── NO → hero-section (CyberpunkHero)

File Structure

premium-frontend-skill/
├── SKILL.md                           # This document
├── examples/
│   ├── 01-racing-dashboard.tsx        # Motorsport telemetry
│   ├── 02-cyberpunk-platform.tsx      # Developer platform
│   ├── 03-bioluminescent-landing.tsx  # AI agency landing
│   ├── 04-fintech-protocol.tsx        # DeFi interface
│   └── 05-neural-interface.tsx        # Sentient AI core
├── templates/
│   ├── preloader.tsx                  # Boot sequence loader
│   ├── glass-components.tsx           # Glassmorphic UI elements
│   ├── terminal.tsx                   # Live logs display
│   ├── bento-grid.tsx                 # Dashboard layout system
│   ├── dashboard-widgets.tsx          # Stat cards, charts, metrics
│   ├── hero-section.tsx               # CyberpunkHero + StarfieldScene
│   ├── cppn-hero.tsx                  # Neural network shader hero
│   ├── mesh-gradient-hero.tsx         # Fluid gradient hero (CSS-light)
│   ├── wave-hero.tsx                  # Animated wave bars hero
│   └── globe-hero.tsx                 # 3D globe with dashboard
└── shaders/
    ├── cppn-generative.glsl.ts        # Neural pattern generator
    ├── digital-liquid.glsl.ts         # Flowing noise effect
    ├── data-grid.glsl.ts              # Matrix/grid effect
    └── holographic.glsl.ts            # Hologram interference

Remember

"The goal is to create interfaces that feel alive, cinematic, and unforgettable. Every pixel should be intentional. These aren't just websites—they're experiences."

Don't hold back. Show what can truly be created when thinking outside the box and committing fully to a distinctive vision.

# Supported AI Coding Agents

This skill is compatible with the SKILL.md standard and works with all major AI coding agents:

Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.