Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add ehmo/platform-design-skills --skill "ios-design-guidelines"
Install specific skill from multi-skill repository
# Description
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
# SKILL.md
name: ios-design-guidelines
description: Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
license: MIT
metadata:
author: platform-design-skills
version: "1.0.0"
iOS Design Guidelines for iPhone
Comprehensive rules derived from Apple's Human Interface Guidelines. Apply these when building, reviewing, or refactoring any iPhone app interface.
1. Layout & Safe Areas
Impact: CRITICAL
Rule 1.1: Minimum 44pt Touch Targets
All interactive elements must have a minimum tap target of 44x44 points. This includes buttons, links, toggles, and custom controls.
Correct:
Button("Save") { save() }
.frame(minWidth: 44, minHeight: 44)
Incorrect:
// 20pt icon with no padding — too small to tap reliably
Button(action: save) {
Image(systemName: "checkmark")
.font(.system(size: 20))
}
// Missing .frame(minWidth: 44, minHeight: 44)
Rule 1.2: Respect Safe Areas
Never place interactive or essential content under the status bar, Dynamic Island, or home indicator. Use SwiftUI's automatic safe area handling or UIKit's safeAreaLayoutGuide.
Correct:
struct ContentView: View {
var body: some View {
VStack {
Text("Content")
}
// SwiftUI respects safe areas by default
}
}
Incorrect:
struct ContentView: View {
var body: some View {
VStack {
Text("Content")
}
.ignoresSafeArea() // Content will be clipped under notch/Dynamic Island
}
}
Use .ignoresSafeArea() only for background fills, images, or decorative elements — never for text or interactive controls.
Rule 1.3: Primary Actions in the Thumb Zone
Place primary actions at the bottom of the screen where the user's thumb naturally rests. Secondary actions and navigation belong at the top.
Correct:
VStack {
ScrollView { /* content */ }
Button("Continue") { next() }
.buttonStyle(.borderedProminent)
.padding()
}
Incorrect:
VStack {
Button("Continue") { next() } // Top of screen — hard to reach one-handed
.buttonStyle(.borderedProminent)
.padding()
ScrollView { /* content */ }
}
Rule 1.4: Support All iPhone Screen Sizes
Design for iPhone SE (375pt wide) through iPhone Pro Max (430pt wide). Use flexible layouts, avoid hardcoded widths.
Correct:
HStack(spacing: 12) {
ForEach(items) { item in
CardView(item: item)
.frame(maxWidth: .infinity) // Adapts to screen width
}
}
Incorrect:
HStack(spacing: 12) {
ForEach(items) { item in
CardView(item: item)
.frame(width: 180) // Breaks on SE, wastes space on Pro Max
}
}
Rule 1.5: 8pt Grid Alignment
Align spacing, padding, and element sizes to multiples of 8 points (8, 16, 24, 32, 40, 48). Use 4pt for fine adjustments.
Rule 1.6: Landscape Support
Support landscape orientation unless the app is task-specific (e.g., camera). Use ViewThatFits or GeometryReader for adaptive layouts.
2. Navigation
Impact: CRITICAL
Rule 2.1: Tab Bar for Top-Level Sections
Use a tab bar at the bottom of the screen for 3 to 5 top-level sections. Each tab should represent a distinct category of content or functionality.
Correct:
TabView {
HomeView()
.tabItem {
Label("Home", systemImage: "house")
}
SearchView()
.tabItem {
Label("Search", systemImage: "magnifyingglass")
}
ProfileView()
.tabItem {
Label("Profile", systemImage: "person")
}
}
Incorrect:
// Hamburger menu hidden behind three lines — discoverability is near zero
NavigationView {
Button(action: { showMenu.toggle() }) {
Image(systemName: "line.horizontal.3")
}
}
Rule 2.2: Never Use Hamburger Menus
Hamburger (drawer) menus hide navigation, reduce discoverability, and violate iOS conventions. Use a tab bar instead. If you have more than 5 sections, consolidate or use a "More" tab.
Rule 2.3: Large Titles in Primary Views
Use .navigationBarTitleDisplayMode(.large) for top-level views. Titles transition to inline (.inline) when the user scrolls.
Correct:
NavigationStack {
List(items) { item in
ItemRow(item: item)
}
.navigationTitle("Messages")
.navigationBarTitleDisplayMode(.large)
}
Rule 2.4: Never Override Back Swipe
The swipe-from-left-edge gesture for back navigation is a system-level expectation. Never attach custom gesture recognizers that interfere with it.
Incorrect:
.gesture(
DragGesture()
.onChanged { /* custom drawer */ } // Conflicts with system back swipe
)
Rule 2.5: Use NavigationStack for Hierarchical Content
Use NavigationStack (not the deprecated NavigationView) for drill-down content. Use NavigationPath for programmatic navigation.
Correct:
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationDestination(for: Item.self) { item in
ItemDetail(item: item)
}
}
Rule 2.6: Preserve State Across Navigation
When users navigate back and then forward, or switch tabs, restore the previous scroll position and input state. Use @SceneStorage or @State to persist view state.
3. Typography & Dynamic Type
Impact: HIGH
Rule 3.1: Use Built-in Text Styles
Always use semantic text styles rather than hardcoded sizes. These scale automatically with Dynamic Type.
Correct:
VStack(alignment: .leading, spacing: 4) {
Text("Section Title")
.font(.headline)
Text("Body content that explains the section.")
.font(.body)
Text("Last updated 2 hours ago")
.font(.caption)
.foregroundStyle(.secondary)
}
Incorrect:
VStack(alignment: .leading, spacing: 4) {
Text("Section Title")
.font(.system(size: 17, weight: .semibold)) // Won't scale with Dynamic Type
Text("Body content")
.font(.system(size: 15)) // Won't scale with Dynamic Type
}
Rule 3.2: Support Dynamic Type Including Accessibility Sizes
Dynamic Type can scale text up to approximately 200% at the largest accessibility sizes. Layouts must reflow — never truncate or clip essential text.
Correct:
HStack {
Image(systemName: "star")
Text("Favorites")
.font(.body)
}
// At accessibility sizes, consider using ViewThatFits or
// AnyLayout to switch from HStack to VStack
Use @Environment(\.dynamicTypeSize) to detect size category and adapt layouts:
@Environment(\.dynamicTypeSize) var dynamicTypeSize
var body: some View {
if dynamicTypeSize.isAccessibilitySize {
VStack { content }
} else {
HStack { content }
}
}
Rule 3.3: Custom Fonts Must Use UIFontMetrics
If you use a custom typeface, scale it with UIFontMetrics so it responds to Dynamic Type.
Correct:
extension Font {
static func scaledCustom(size: CGFloat, relativeTo textStyle: Font.TextStyle) -> Font {
.custom("CustomFont-Regular", size: size, relativeTo: textStyle)
}
}
// Usage
Text("Hello")
.font(.scaledCustom(size: 17, relativeTo: .body))
Rule 3.4: SF Pro as System Font
Use the system font (SF Pro) unless brand requirements dictate otherwise. SF Pro is optimized for legibility on Apple displays.
Rule 3.5: Minimum 11pt Text
Never display text smaller than 11pt. Prefer 17pt for body text. Use the caption2 style (11pt) as the absolute minimum.
Rule 3.6: Hierarchy Through Weight and Size
Establish visual hierarchy through font weight and size. Do not rely solely on color to differentiate text levels.
4. Color & Dark Mode
Impact: HIGH
Rule 4.1: Use Semantic System Colors
Use system-provided semantic colors that automatically adapt to light and dark modes.
Correct:
Text("Primary text")
.foregroundStyle(.primary) // Adapts to light/dark
Text("Secondary info")
.foregroundStyle(.secondary)
VStack { }
.background(Color(.systemBackground)) // White in light, black in dark
Incorrect:
Text("Primary text")
.foregroundColor(.black) // Invisible on dark backgrounds
VStack { }
.background(.white) // Blinding in Dark Mode
Rule 4.2: Provide Light and Dark Variants for Custom Colors
Define custom colors in the asset catalog with both Any Appearance and Dark Appearance variants.
// In Assets.xcassets, define "BrandBlue" with:
// Any Appearance: #0066CC
// Dark Appearance: #4DA3FF
Text("Brand text")
.foregroundStyle(Color("BrandBlue")) // Automatically switches
Rule 4.3: Never Rely on Color Alone
Always pair color with text, icons, or shapes to convey meaning. Approximately 8% of men have some form of color vision deficiency.
Correct:
HStack {
Image(systemName: "exclamationmark.triangle.fill")
.foregroundStyle(.red)
Text("Error: Invalid email address")
.foregroundStyle(.red)
}
Incorrect:
// Only color indicates the error — invisible to colorblind users
TextField("Email", text: $email)
.border(isValid ? .green : .red)
Rule 4.4: 4.5:1 Contrast Ratio Minimum
All text must meet WCAG AA contrast ratios: 4.5:1 for normal text, 3:1 for large text (18pt+ or 14pt+ bold).
Rule 4.5: Support Display P3 Wide Gamut
Use Display P3 color space for vibrant, accurate colors on modern iPhones. Define colors in the asset catalog with the Display P3 gamut.
Rule 4.6: Background Hierarchy
Use the three-level background hierarchy for depth:
- systemBackground — primary surface
- secondarySystemBackground — grouped content, cards
- tertiarySystemBackground — elements within grouped content
Rule 4.7: One Accent Color for Interactive Elements
Choose a single tint/accent color for all interactive elements (buttons, links, toggles). This creates a consistent, learnable visual language.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.tint(.indigo) // All interactive elements use indigo
}
}
}
5. Accessibility
Impact: CRITICAL
Rule 5.1: VoiceOver Labels on All Interactive Elements
Every button, control, and interactive element must have a meaningful accessibility label.
Correct:
Button(action: addToCart) {
Image(systemName: "cart.badge.plus")
}
.accessibilityLabel("Add to cart")
Incorrect:
Button(action: addToCart) {
Image(systemName: "cart.badge.plus")
}
// VoiceOver reads "cart.badge.plus" — meaningless to users
Rule 5.2: Logical VoiceOver Navigation Order
Ensure VoiceOver reads elements in a logical order. Use .accessibilitySortPriority() to adjust when the visual layout doesn't match the reading order.
VStack {
Text("Price: $29.99")
.accessibilitySortPriority(1) // Read first
Text("Product Name")
.accessibilitySortPriority(2) // Read second
}
Rule 5.3: Support Bold Text
When the user enables Bold Text in Settings, use the .bold dynamic type variants. SwiftUI text styles handle this automatically. Custom text must respond to UIAccessibility.isBoldTextEnabled.
Rule 5.4: Support Reduce Motion
Disable decorative animations and parallax when Reduce Motion is enabled. Use @Environment(\.accessibilityReduceMotion).
Correct:
@Environment(\.accessibilityReduceMotion) var reduceMotion
var body: some View {
CardView()
.animation(reduceMotion ? nil : .spring(), value: isExpanded)
}
Rule 5.5: Support Increase Contrast
When the user enables Increase Contrast, ensure custom colors have higher-contrast variants. Use @Environment(\.colorSchemeContrast) to detect.
Rule 5.6: Don't Convey Info Only by Color, Shape, or Position
Information must be available through multiple channels. Pair visual indicators with text or accessibility descriptions.
Rule 5.7: Alternative Interactions for All Gestures
Every custom gesture must have an equivalent tap-based or menu-based alternative for users who cannot perform complex gestures.
Rule 5.8: Support Switch Control and Full Keyboard Access
Ensure all interactions work with Switch Control (external switches) and Full Keyboard Access (Bluetooth keyboards). Test navigation order and focus behavior.
6. Gestures & Input
Impact: HIGH
Rule 6.1: Use Standard Gestures
Use the standard iOS gesture vocabulary: tap, long press, swipe, pinch, rotate. Users already understand these.
| Gesture | Standard Use |
|---|---|
| Tap | Primary action, selection |
| Long press | Context menu, preview |
| Swipe horizontal | Delete, archive, navigate back |
| Swipe vertical | Scroll, dismiss sheet |
| Pinch | Zoom in/out |
| Two-finger rotate | Rotate content |
Rule 6.2: Never Override System Gestures
These gestures are reserved by the system and must not be intercepted:
- Swipe from left edge (back navigation)
- Swipe down from top-left (Notification Center)
- Swipe down from top-right (Control Center)
- Swipe up from bottom (home / app switcher)
Rule 6.3: Custom Gestures Must Be Discoverable
If you add a custom gesture, provide visual hints (e.g., a grabber handle) and ensure the action is also available through a visible button or menu item.
Rule 6.4: Support All Input Methods
Design for touch first, but also support:
- Hardware keyboards (iPad keyboard accessories, Bluetooth keyboards)
- Assistive devices (Switch Control, head tracking)
- Pointer input (assistive touch)
7. Components
Impact: HIGH
Rule 7.1: Button Styles
Use the built-in button styles appropriately:
- .borderedProminent — primary call-to-action
- .bordered — secondary actions
- .borderless — tertiary or inline actions
- .destructive role — red tint for delete/remove
Correct:
VStack(spacing: 16) {
Button("Purchase") { buy() }
.buttonStyle(.borderedProminent)
Button("Add to Wishlist") { wishlist() }
.buttonStyle(.bordered)
Button("Delete", role: .destructive) { delete() }
}
Rule 7.2: Alerts — Critical Info Only
Use alerts sparingly for critical information that requires a decision. Prefer 2 buttons; maximum 3. The destructive option should use .destructive role.
Correct:
.alert("Delete Photo?", isPresented: $showAlert) {
Button("Delete", role: .destructive) { deletePhoto() }
Button("Cancel", role: .cancel) { }
} message: {
Text("This photo will be permanently removed.")
}
Incorrect:
// Alert for non-critical info — should be a banner or toast
.alert("Tip", isPresented: $showTip) {
Button("OK") { }
} message: {
Text("Swipe left to delete items.")
}
Rule 7.3: Sheets for Scoped Tasks
Present sheets for self-contained tasks. Always provide a way to dismiss (close button or swipe down). Use .presentationDetents() for half-height sheets.
.sheet(isPresented: $showCompose) {
NavigationStack {
ComposeView()
.navigationTitle("New Message")
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Cancel") { showCompose = false }
}
ToolbarItem(placement: .confirmationAction) {
Button("Send") { send() }
}
}
}
.presentationDetents([.medium, .large])
}
Rule 7.4: Lists — Inset Grouped Default
Use the .insetGrouped list style as the default. Support swipe actions for common operations. Minimum row height is 44pt.
Correct:
List {
Section("Recent") {
ForEach(recentItems) { item in
ItemRow(item: item)
.swipeActions(edge: .trailing) {
Button(role: .destructive) { delete(item) } label: {
Label("Delete", systemImage: "trash")
}
Button { archive(item) } label: {
Label("Archive", systemImage: "archivebox")
}
.tint(.blue)
}
}
}
}
.listStyle(.insetGrouped)
Rule 7.5: Tab Bar Behavior
- Use SF Symbols for tab icons — filled variant for the selected tab, outline for unselected
- Never hide the tab bar when navigating deeper within a tab
- Badge important counts with
.badge()
TabView {
MessagesView()
.tabItem {
Label("Messages", systemImage: "message")
}
.badge(unreadCount)
}
Rule 7.6: Search
Place search using .searchable(). Provide search suggestions and support recent searches.
NavigationStack {
List(filteredItems) { item in
ItemRow(item: item)
}
.searchable(text: $searchText, prompt: "Search items")
.searchSuggestions {
ForEach(suggestions) { suggestion in
Text(suggestion.title)
.searchCompletion(suggestion.title)
}
}
}
Rule 7.7: Context Menus
Use context menus (long press) for secondary actions. Never use a context menu as the only way to access an action.
PhotoView(photo: photo)
.contextMenu {
Button { share(photo) } label: {
Label("Share", systemImage: "square.and.arrow.up")
}
Button { favorite(photo) } label: {
Label("Favorite", systemImage: "heart")
}
Button(role: .destructive) { delete(photo) } label: {
Label("Delete", systemImage: "trash")
}
}
Rule 7.8: Progress Indicators
- Determinate (
ProgressView(value:total:)) for operations with known duration - Indeterminate (
ProgressView()) for unknown duration - Never block the entire screen with a spinner
8. Patterns
Impact: MEDIUM
Rule 8.1: Onboarding — Max 3 Pages, Skippable
Keep onboarding to 3 or fewer pages. Always provide a skip option. Defer sign-in until the user needs authenticated features.
TabView {
OnboardingPage(
image: "wand.and.stars",
title: "Smart Suggestions",
subtitle: "Get personalized recommendations based on your preferences."
)
OnboardingPage(
image: "bell.badge",
title: "Stay Updated",
subtitle: "Receive notifications for things that matter to you."
)
OnboardingPage(
image: "checkmark.shield",
title: "Private & Secure",
subtitle: "Your data stays on your device."
)
}
.tabViewStyle(.page)
.overlay(alignment: .topTrailing) {
Button("Skip") { completeOnboarding() }
.padding()
}
Rule 8.2: Loading — Skeleton Views, No Blocking Spinners
Use skeleton/placeholder views that match the layout of the content being loaded. Never show a full-screen blocking spinner.
Correct:
if isLoading {
ForEach(0..<5) { _ in
SkeletonRow() // Placeholder matching final row layout
.redacted(reason: .placeholder)
}
} else {
ForEach(items) { item in
ItemRow(item: item)
}
}
Incorrect:
if isLoading {
ProgressView("Loading...") // Blocks the entire view
} else {
List(items) { item in ItemRow(item: item) }
}
Rule 8.3: Launch Screen — Match First Screen
The launch storyboard must visually match the initial screen of the app. No splash logos, no branding screens. This creates the perception of instant launch.
Rule 8.4: Modality — Use Sparingly
Present modal views only when the user must complete or abandon a focused task. Always provide a clear dismiss action. Never stack modals on top of modals.
Rule 8.5: Notifications — High Value Only
Only send notifications for content the user genuinely cares about. Support actionable notifications. Categorize notifications so users can control them granularly.
Rule 8.6: Settings Placement
- Frequent settings: In-app settings screen accessible from a profile or gear icon
- Privacy/permission settings: Defer to the system Settings app via URL scheme
- Never duplicate system-level controls in-app
Rule 8.7: Feedback — Visual + Haptic
Provide immediate feedback for every user action:
- Visual state change (button highlight, animation)
- Haptic feedback for significant actions using UIImpactFeedbackGenerator, UINotificationFeedbackGenerator, or UISelectionFeedbackGenerator
Button("Complete") {
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
completeTask()
}
9. Privacy & Permissions
Impact: HIGH
Rule 9.1: Request Permissions in Context
Request a permission at the moment the user takes an action that needs it — never at app launch.
Correct:
Button("Take Photo") {
// Request camera permission only when the user taps this button
AVCaptureDevice.requestAccess(for: .video) { granted in
if granted { showCamera = true }
}
}
Incorrect:
// In AppDelegate.didFinishLaunching — too early, no context
func application(_ application: UIApplication, didFinishLaunchingWithOptions ...) {
AVCaptureDevice.requestAccess(for: .video) { _ in }
CLLocationManager().requestWhenInUseAuthorization()
UNUserNotificationCenter.current().requestAuthorization(options: [.alert]) { _, _ in }
}
Rule 9.2: Explain Before System Prompt
Show a custom explanation screen before triggering the system permission dialog. The system dialog only appears once — if the user denies, the app must direct them to Settings.
struct LocationExplanation: View {
var body: some View {
VStack(spacing: 16) {
Image(systemName: "location.fill")
.font(.largeTitle)
Text("Find Nearby Stores")
.font(.headline)
Text("We use your location to show stores within walking distance. Your location is never shared or stored.")
.font(.body)
.multilineTextAlignment(.center)
Button("Enable Location") {
locationManager.requestWhenInUseAuthorization()
}
.buttonStyle(.borderedProminent)
Button("Not Now") { dismiss() }
.foregroundStyle(.secondary)
}
.padding()
}
}
Rule 9.3: Support Sign in with Apple
If the app offers any third-party sign-in (Google, Facebook), it must also offer Sign in with Apple. Present it as the first option.
Rule 9.4: Don't Require Accounts Unless Necessary
Let users explore the app before requiring sign-in. Gate only features that genuinely need authentication (purchases, sync, social features).
Rule 9.5: App Tracking Transparency
If you track users across apps or websites, display the ATT prompt. Respect denial — do not degrade the experience for users who opt out.
Rule 9.6: Location Button for One-Time Access
Use LocationButton for actions that need location once without requesting ongoing permission.
LocationButton(.currentLocation) {
fetchNearbyStores()
}
.labelStyle(.titleAndIcon)
10. System Integration
Impact: MEDIUM
Rule 10.1: Widgets for Glanceable Data
Provide widgets using WidgetKit for information users check frequently. Widgets are not interactive (beyond tapping to open the app), so show the most useful snapshot.
Rule 10.2: App Shortcuts for Key Actions
Define App Shortcuts so users can trigger key actions from Siri, Spotlight, and the Shortcuts app.
struct MyAppShortcuts: AppShortcutsProvider {
static var appShortcuts: [AppShortcut] {
AppShortcut(
intent: StartWorkoutIntent(),
phrases: ["Start a workout in \(.applicationName)"],
shortTitle: "Start Workout",
systemImageName: "figure.run"
)
}
}
Rule 10.3: Spotlight Indexing
Index app content with CSSearchableItem so users can find it from Spotlight search.
Rule 10.4: Share Sheet Integration
Support the system share sheet for content that users might want to send elsewhere. Implement UIActivityItemSource or use ShareLink in SwiftUI.
ShareLink(item: article.url) {
Label("Share", systemImage: "square.and.arrow.up")
}
Rule 10.5: Live Activities
Use Live Activities and the Dynamic Island for real-time, time-bound events (delivery tracking, sports scores, workouts).
Rule 10.6: Handle Interruptions Gracefully
Save state and pause gracefully when interrupted by:
- Phone calls
- Siri invocations
- Notifications
- App switcher
- FaceTime SharePlay
Use scenePhase to detect transitions:
@Environment(\.scenePhase) var scenePhase
.onChange(of: scenePhase) { _, newPhase in
switch newPhase {
case .active: resumeActivity()
case .inactive: pauseActivity()
case .background: saveState()
@unknown default: break
}
}
Quick Reference
| Need | Component | Notes |
|---|---|---|
| Top-level sections (3-5) | TabView with .tabItem |
Bottom tab bar, SF Symbols |
| Hierarchical drill-down | NavigationStack |
Large title on root, inline on children |
| Self-contained task | .sheet |
Swipe to dismiss, cancel/done buttons |
| Critical decision | .alert |
2 buttons preferred, max 3 |
| Secondary actions | .contextMenu |
Long press; must also be accessible elsewhere |
| Scrolling content | List with .insetGrouped |
44pt min row, swipe actions |
| Text input | TextField / TextEditor |
Label above, validation below |
| Selection (few options) | Picker |
Segmented for 2-5, wheel for many |
| Selection (on/off) | Toggle |
Aligned right in a list row |
| Search | .searchable |
Suggestions, recent searches |
| Progress (known) | ProgressView(value:total:) |
Show percentage or time remaining |
| Progress (unknown) | ProgressView() |
Inline, never full-screen blocking |
| One-time location | LocationButton |
No persistent permission needed |
| Sharing content | ShareLink |
System share sheet |
| Haptic feedback | UIImpactFeedbackGenerator |
.light, .medium, .heavy |
| Destructive action | Button(role: .destructive) |
Red tint, confirm via alert |
Evaluation Checklist
Use this checklist to audit an iPhone app for HIG compliance:
Layout & Safe Areas
- [ ] All touch targets are at least 44x44pt
- [ ] No content is clipped under status bar, Dynamic Island, or home indicator
- [ ] Primary actions are in the bottom half of the screen (thumb zone)
- [ ] Layout adapts from iPhone SE to Pro Max without breaking
- [ ] Spacing aligns to the 8pt grid
Navigation
- [ ] Tab bar is used for 3-5 top-level sections
- [ ] No hamburger/drawer menus
- [ ] Primary views use large titles
- [ ] Swipe-from-left-edge back navigation works throughout
- [ ] State is preserved when switching tabs
Typography
- [ ] All text uses built-in text styles or
UIFontMetrics-scaled custom fonts - [ ] Dynamic Type is supported up to accessibility sizes
- [ ] Layouts reflow at large text sizes (no truncation of essential text)
- [ ] Minimum text size is 11pt
Color & Dark Mode
- [ ] App uses semantic system colors or provides light/dark asset variants
- [ ] Dark Mode looks intentional (not just inverted)
- [ ] No information conveyed by color alone
- [ ] Text contrast meets 4.5:1 (normal) or 3:1 (large)
- [ ] Single accent color for interactive elements
Accessibility
- [ ] VoiceOver reads all screens logically with meaningful labels
- [ ] Bold Text preference is respected
- [ ] Reduce Motion disables decorative animations
- [ ] Increase Contrast variant exists for custom colors
- [ ] All gestures have alternative access paths
Components
- [ ] Alerts are used only for critical decisions
- [ ] Sheets have a dismiss path (button and/or swipe)
- [ ] List rows are at least 44pt tall
- [ ] Tab bar is never hidden during navigation
- [ ] Destructive buttons use the
.destructiverole
Privacy
- [ ] Permissions are requested in context, not at launch
- [ ] Custom explanation shown before each system permission dialog
- [ ] Sign in with Apple offered alongside other providers
- [ ] App is usable without an account for basic features
- [ ] ATT prompt is shown if tracking, and denial is respected
System Integration
- [ ] Widgets show glanceable, up-to-date information
- [ ] App content is indexed for Spotlight
- [ ] Share Sheet is available for shareable content
- [ ] App handles interruptions (calls, background, Siri) gracefully
Anti-Patterns
These are common mistakes that violate the iOS Human Interface Guidelines. Never do these:
-
Hamburger menus — Use a tab bar. Hamburger menus hide navigation and reduce feature discoverability by up to 50%.
-
Custom back buttons that break swipe-back — If you replace the back button, ensure the swipe-from-left-edge gesture still works via
NavigationStack. -
Full-screen blocking spinners — Use skeleton views or inline progress indicators. Blocking spinners make the app feel frozen.
-
Splash screens with logos — The launch screen must mirror the first screen of the app. Branding delays feel artificial.
-
Requesting all permissions at launch — Asking for camera, location, notifications, and contacts on first launch guarantees most will be denied.
-
Hardcoded font sizes — Use text styles. Hardcoded sizes ignore Dynamic Type and accessibility preferences, breaking the app for millions of users.
-
Using only color to indicate state — Red/green for valid/invalid excludes colorblind users. Always pair with icons or text.
-
Alerts for non-critical information — Alerts interrupt flow and require dismissal. Use banners, toasts, or inline messages for tips and non-critical information.
-
Hiding the tab bar on push — Tab bars should remain visible throughout navigation within a tab. Hiding them disorients users.
-
Ignoring safe areas — Using
.ignoresSafeArea()on content views causes text and buttons to disappear under the notch, Dynamic Island, or home indicator. -
Non-dismissable modals — Every modal must have a clear dismiss path (close button, cancel, swipe down). Trapping users in a modal is hostile.
-
Custom gestures without alternatives — A three-finger swipe for undo is unusable for many people. Provide a visible button or menu item as well.
-
Tiny touch targets — Buttons and links smaller than 44pt cause mis-taps, especially in lists and toolbars.
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Stacked modals — Presenting a sheet on top of a sheet on top of a sheet creates navigation confusion. Use navigation within a single modal instead.
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Dark Mode as an afterthought — Using hardcoded colors means the app is either broken in Dark Mode or light mode. Always use semantic colors.
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.