Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add hzqst/CS2_VibeSignatures --skill "find-UTIL_SayTextFilter2"
Install specific skill from multi-skill repository
# Description
Find and identify the UTIL_SayTextFilter2 function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the UTIL_SayTextFilter2 function by searching for the "%s %s @ %s:" string reference and analyzing cross-references.
# SKILL.md
name: find-UTIL_SayTextFilter2
description: Find and identify the UTIL_SayTextFilter2 function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the UTIL_SayTextFilter2 function by searching for the "%s %s @ %s:" string reference and analyzing cross-references.
Find UTIL_SayTextFilter2
Locate UTIL_SayTextFilter2 in CS2 server.dll or server.so using IDA Pro MCP tools.
Method
-
Search for the string:
mcp__ida-pro-mcp__find_regex pattern="%s %s @ %s:" -
Get cross-references to the string:
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>" -
Decompile the referencing function:
mcp__ida-pro-mcp__decompile addr="<function_addr>" -
In the decompiled code, look for the characteristic if-else pattern:
c if ( v61 ) { v15 = 0LL; LOBYTE(v44) = 1; sub_180975940((unsigned int)v63, (_DWORD)a1, v44, v61, (__int64)v60, (__int64)v12, (__int64)v62, 0LL); // <-- UTIL_SayTextFilter2 } else { LOBYTE(v45) = 1; sub_180975CE0(v63, v69, a1, v45); // UTIL_SayTextFilter v15 = 0LL; }
Or on Windows:
c
if ( v59 )
{
UTIL_SayTextFilter2((__int64)&v61, (__int64)v8, 1, v59, v19, v12, v60, 0i64); // <-- Target function
}
else
{
LOBYTE(v42) = 1;
UTIL_SayTextFilter(&v61, v73, v8, v42);
}
- Identify UTIL_SayTextFilter2:
- It's called in the
ifbranch (when v59/v61 is non-null/true) -
It takes 8 parameters: (filter, player, chat_flag, extra_param, text1, text2, text3, zero)
-
Decompile the UTIL_SayTextFilter2 function to verify:
mcp__ida-pro-mcp__decompile addr="<util_saytextfilter2_addr>" -
Rename the function:
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<util_saytextfilter2_addr>", "name": "UTIL_SayTextFilter2"}]} -
Generate and validate unique signature:
DO NOT use find_bytes as it won't work for function.
ALWAYS Use SKILL /generate-signature-for-function to generate a robust and unique signature for the function.
- Write IDA analysis output as YAML beside the binary:
ALWAYS Use SKILL /write-func-as-yaml to write the analysis results.
Required parameters:
- func_name: UTIL_SayTextFilter2
- func_addr: The function address from step 6
- func_sig: The validated signature from step 8
Note: This is NOT a virtual function, so no vtable parameters are needed.
Function Characteristics
- Prototype:
void UTIL_SayTextFilter2(IRecipientFilter* filter, CBasePlayerController* pPlayer, bool chat, const char* param, const char* text1, const char* text2, const char* text3, void* reserved) - Parameters:
filter: Recipient filter for message targetspPlayer: The player controller sending the messagechat: Boolean flag indicating if this is a chat messageparam: Additional parameter stringtext1: First text parametertext2: Second text parametertext3: Third text parameterreserved: Reserved parameter (usually 0/null)
Related Functions
UTIL_SayTextFilter- Simpler version with fewer parameters (called in the else branch)Host_Say- Higher-level function that calls these utilities
DLL Information
- DLL:
server.dll(Windows) /server.so(Linux)
Notes
- This is a regular function, NOT a virtual function
- No vtable information is needed for this function
- This is the extended version of UTIL_SayTextFilter with more parameters
- It's always found in the if branch paired with UTIL_SayTextFilter in the else branch
Output YAML Format
The output YAML filename depends on the platform:
- server.dll -> UTIL_SayTextFilter2.windows.yaml
- server.so -> UTIL_SayTextFilter2.linux.yaml
func_va: 0x180XXXXXX # Virtual address of the function - This can change when game updates.
func_rva: 0xXXXXXX # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0xXXX # Function size in bytes - This can change when game updates.
func_sig: XX XX XX XX XX # Unique byte signature for pattern scanning - This can change when game updates.
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.