Build or update the BlueBubbles external channel plugin for Moltbot (extension package, REST...
npx skills add erichowens/some_claude_skills --skill "real-time-collaboration-engine"
Install specific skill from multi-skill repository
# Description
Build real-time collaborative editing with WebSockets, OT/CRDT conflict resolution, and presence awareness. Implements cursor tracking, optimistic updates, and offline sync. Use for collaborative editors, whiteboards, video editing. Activate on "real-time collaboration", "WebSocket sync", "multiplayer editing", "CRDT", "presence awareness". NOT for simple chat, request-response APIs, or single-user apps.
# SKILL.md
name: real-time-collaboration-engine
description: Build real-time collaborative editing with WebSockets, OT/CRDT conflict resolution, and presence awareness. Implements cursor tracking, optimistic updates, and offline sync. Use for collaborative editors, whiteboards, video editing. Activate on "real-time collaboration", "WebSocket sync", "multiplayer editing", "CRDT", "presence awareness". NOT for simple chat, request-response APIs, or single-user apps.
allowed-tools: Read,Write,Edit,Bash(npm:,websocket:)
Real-Time Collaboration Engine
Expert in building Google Docs-style collaborative editing with WebSockets, conflict resolution, and presence awareness.
When to Use
✅ Use for:
- Collaborative text/code editors
- Shared whiteboards and design tools
- Multi-user video editing timelines
- Real-time data dashboards
- Multiplayer game state sync
❌ NOT for:
- Simple chat applications (use basic WebSocket)
- Request-response APIs (use REST/GraphQL)
- Single-user applications
- Read-only data streaming (use Server-Sent Events)
Quick Decision Tree
Need real-time collaboration?
├── Text editing? → Operational Transform (OT)
├── JSON data structures? → CRDTs
├── Cursor tracking only? → Simple WebSocket + presence
├── Offline-first? → CRDTs (better offline merge)
└── No conflicts possible? → Basic broadcast
Technology Selection
Conflict Resolution Strategies (2024)
| Strategy | Best For | Complexity | Offline Support |
|---|---|---|---|
| Operational Transform (OT) | Text, ordered sequences | High | Limited |
| CRDTs | JSON objects, sets | Medium | Excellent |
| Last-Write-Wins | Simple state | Low | Basic |
| Three-Way Merge | Git-style editing | High | Good |
Timeline:
- 2010: Google Wave uses OT
- 2014: Figma adopts CRDTs
- 2019: Yjs (CRDT library) released
- 2022: Automerge 2.0 (CRDT library) released
- 2024: PartyKit simplifies real-time infrastructure
Common Anti-Patterns
Anti-Pattern 1: Broadcasting Every Keystroke
Novice thinking: "Send every change immediately for real-time feel"
Problem: Network floods with tiny messages, poor performance.
Wrong approach:
// ❌ Sends message on every keystroke
function Editor() {
const handleChange = (text: string) => {
socket.emit('text-change', { text }); // Every keystroke!
};
return <textarea onChange={(e) => handleChange(e.target.value)} />;
}
Why wrong: 100 WPM typing = 500 messages/minute = network congestion.
Correct approach:
// ✅ Batches changes every 200ms
function Editor() {
const [pendingChanges, setPendingChanges] = useState<Change[]>([]);
useEffect(() => {
const interval = setInterval(() => {
if (pendingChanges.length > 0) {
socket.emit('text-batch', { changes: pendingChanges });
setPendingChanges([]);
}
}, 200);
return () => clearInterval(interval);
}, [pendingChanges]);
const handleChange = (change: Change) => {
setPendingChanges(prev => [...prev, change]);
};
return <textarea onChange={handleChange} />;
}
Impact: 500 messages/minute → 5 messages/second (90% reduction).
Anti-Pattern 2: No Conflict Resolution Strategy
Problem: Concurrent edits cause data loss or corruption.
Symptom: Users see their changes disappear, documents become inconsistent.
Wrong approach:
// ❌ Last write wins, overwrites concurrent changes
socket.on('text-change', ({ userId, text }) => {
setDocument(text); // Loses concurrent edits!
});
Why wrong: If User A and B edit simultaneously, one change is lost.
Correct approach (OT):
// ✅ Operational Transform for text
import { TextOperation } from 'ot.js';
socket.on('operation', ({ userId, operation, revision }) => {
const transformed = transformOperation(
operation,
pendingOperations,
revision
);
applyOperation(transformed);
incrementRevision();
});
function transformOperation(
incoming: Operation,
pending: Operation[],
baseRevision: number
): Operation {
// Transform incoming against pending operations
let transformed = incoming;
for (const op of pending) {
transformed = TextOperation.transform(transformed, op)[0];
}
return transformed;
}
Correct approach (CRDT):
// ✅ CRDT for JSON objects
import * as Y from 'yjs';
const ydoc = new Y.Doc();
const ytext = ydoc.getText('document');
// Automatically handles conflicts
ytext.insert(0, 'Hello');
// Sync with peers
const provider = new WebsocketProvider('ws://localhost:1234', 'room', ydoc);
Impact: Concurrent edits merge correctly, no data loss.
Anti-Pattern 3: Not Handling Disconnections
Problem: User goes offline, loses work or sees stale state.
Wrong approach:
// ❌ No offline handling
socket.on('disconnect', () => {
console.log('Disconnected'); // That's it?!
});
Why wrong: Pending changes lost, no reconnection strategy, bad UX.
Correct approach:
// ✅ Queue changes offline, sync on reconnect
const [isOnline, setIsOnline] = useState(true);
const [offlineQueue, setOfflineQueue] = useState<Change[]>([]);
socket.on('disconnect', () => {
setIsOnline(false);
showToast('Offline - changes will sync when reconnected');
});
socket.on('connect', () => {
setIsOnline(true);
// Send queued changes
if (offlineQueue.length > 0) {
socket.emit('sync-offline-changes', { changes: offlineQueue });
setOfflineQueue([]);
}
});
const handleChange = (change: Change) => {
if (isOnline) {
socket.emit('change', change);
} else {
setOfflineQueue(prev => [...prev, change]);
}
};
Timeline context:
- 2015: Offline-first apps rare
- 2020: PWAs make offline UX standard
- 2024: Users expect seamless offline editing
Anti-Pattern 4: Client-Only State Sync
Problem: No server authority, clients get out of sync.
Wrong approach:
// ❌ Clients broadcast to each other directly
socket.on('peer-change', ({ userId, change }) => {
applyChange(change); // No validation, no server state
});
Why wrong: Malicious client can send invalid data, no recovery from desync.
Correct approach:
// ✅ Server is source of truth
// Client
socket.emit('operation', { operation, clientRevision });
socket.on('ack', ({ serverRevision }) => {
if (serverRevision !== expectedRevision) {
// Desync detected, request full state
socket.emit('request-full-state');
}
});
// Server
io.on('connection', (socket) => {
socket.on('operation', ({ operation, clientRevision }) => {
// Validate operation
if (!isValid(operation)) {
socket.emit('error', { message: 'Invalid operation' });
return;
}
// Apply to server state
const serverRevision = applyOperation(operation);
// Broadcast to all clients
io.emit('operation', { operation, serverRevision });
});
});
Impact: Data integrity guaranteed, can recover from client bugs.
Anti-Pattern 5: No Presence Awareness
Problem: Users can't see who's editing what, causing edit conflicts.
Symptom: Two people editing same section unknowingly.
Wrong approach:
// ❌ No awareness of other users
function Editor() {
return <textarea />; // Flying blind!
}
Correct approach:
// ✅ Show active users and cursors
import { usePresence } from './usePresence';
function Editor() {
const { users, updateCursor } = usePresence();
const handleCursorMove = (position: number) => {
socket.emit('cursor-move', { userId: myId, position });
};
return (
<div>
{/* Show who's online */}
<UserList users={users} />
{/* Show remote cursors */}
<EditorWithCursors
content={content}
cursors={users.map(u => u.cursor)}
onCursorMove={handleCursorMove}
/>
</div>
);
}
Features:
- Active user list with avatars
- Cursor positions color-coded by user
- Selection ranges highlighted
- "User X is typing..." indicators
Implementation Patterns
Pattern 1: WebSocket Setup with Reconnection
import { io } from 'socket.io-client';
const socket = io('ws://localhost:3000', {
reconnection: true,
reconnectionDelay: 1000,
reconnectionDelayMax: 5000,
reconnectionAttempts: Infinity,
transports: ['websocket', 'polling'] // Fallback
});
socket.on('connect', () => {
console.log('Connected:', socket.id);
});
socket.on('disconnect', (reason) => {
if (reason === 'io server disconnect') {
// Server disconnected, manually reconnect
socket.connect();
}
});
socket.on('connect_error', (error) => {
console.error('Connection error:', error);
});
Pattern 2: Operational Transform (Text)
import { TextOperation } from 'ot.js';
class OTEditor {
private revision = 0;
private pendingOperations: TextOperation[] = [];
applyLocalOperation(op: TextOperation): void {
// Apply immediately (optimistic update)
this.applyToEditor(op);
// Send to server
this.sendOperation(op);
// Store as pending
this.pendingOperations.push(op);
}
receiveRemoteOperation(op: TextOperation, serverRevision: number): void {
// Transform against pending operations
let transformed = op;
for (const pending of this.pendingOperations) {
[transformed, pending] = TextOperation.transform(transformed, pending);
}
// Apply transformed operation
this.applyToEditor(transformed);
this.revision = serverRevision;
}
acknowledgeOperation(serverRevision: number): void {
// Remove acknowledged operation from pending
this.pendingOperations.shift();
this.revision = serverRevision;
}
}
Pattern 3: CRDT with Yjs
import * as Y from 'yjs';
import { WebsocketProvider } from 'y-websocket';
// Create shared document
const ydoc = new Y.Doc();
// Define shared types
const ytext = ydoc.getText('content');
const ymap = ydoc.getMap('metadata');
const yarray = ydoc.getArray('users');
// Connect to sync server
const provider = new WebsocketProvider(
'ws://localhost:1234',
'room-name',
ydoc
);
// Listen to changes
ytext.observe(event => {
console.log('Text changed:', event.changes);
});
// Make changes (automatically synced)
ytext.insert(0, 'Hello ');
ytext.insert(6, 'World!');
// Undo/redo support
const undoManager = new Y.UndoManager(ytext);
undoManager.undo();
undoManager.redo();
Pattern 4: Presence Awareness
import { Awareness } from 'y-protocols/awareness';
const awareness = provider.awareness;
// Set local state
awareness.setLocalState({
user: {
name: 'Alice',
color: '#ff0000',
cursor: { line: 10, ch: 5 }
}
});
// Listen to changes
awareness.on('change', ({ added, updated, removed }) => {
// Update UI with user cursors/selections
const states = awareness.getStates();
states.forEach((state, clientId) => {
if (clientId !== awareness.clientID) {
renderCursor(state.user.cursor, state.user.color);
}
});
});
Pattern 5: Optimistic Updates with Rollback
class OptimisticEditor {
private optimisticChanges = new Map<string, Change>();
async applyChange(change: Change): Promise<void> {
const changeId = generateId();
// Apply immediately (optimistic)
this.applyToUI(change);
this.optimisticChanges.set(changeId, change);
try {
// Send to server
const result = await this.sendToServer(change);
// Success - remove from optimistic
this.optimisticChanges.delete(changeId);
} catch (error) {
// Failed - rollback
this.rollback(changeId);
this.showError('Could not apply change');
}
}
private rollback(changeId: string): void {
const change = this.optimisticChanges.get(changeId);
if (change) {
this.revertInUI(change);
this.optimisticChanges.delete(changeId);
}
}
}
Production Checklist
□ WebSocket connection with auto-reconnect
□ Offline queue for pending changes
□ Conflict resolution strategy (OT or CRDT)
□ Server authority (clients can't desync)
□ Presence awareness (cursors, active users)
□ Optimistic updates with rollback
□ Change batching (not per-keystroke)
□ Message compression for large payloads
□ Authentication and authorization
□ Rate limiting (prevent spam)
□ Heartbeat/ping-pong to detect dead connections
□ Graceful degradation (falls back to polling if WebSocket fails)
When to Use vs Avoid
| Scenario | Strategy |
|---|---|
| Text editing (Google Docs) | ✅ Operational Transform |
| JSON objects (Figma) | ✅ CRDTs (Yjs, Automerge) |
| Simple cursor sharing | ✅ Basic WebSocket + presence |
| Chat messages | ✅ Simple append-only (no OT/CRDT) |
| Video timeline editing | ✅ CRDTs for timeline, OT for text |
| Read-only dashboards | ❌ Use Server-Sent Events instead |
References
/references/ot-vs-crdt.md- Deep comparison of conflict resolution strategies/references/websocket-scaling.md- Scaling to millions of concurrent connections/references/presence-patterns.md- Cursor tracking, user awareness, activity indicators
Scripts
scripts/collaboration_tester.ts- Simulate concurrent edits, test conflict resolutionscripts/latency_simulator.ts- Test behavior under high latency/packet loss
This skill guides: Real-time collaboration | WebSocket architecture | Operational Transform | CRDTs | Presence awareness | Conflict resolution
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.