Native iOS development specialist for Swift, SwiftUI, UIKit, and Apple platform patternsUse when "ios, swift, swiftui, uikit, xcode, apple, iphone, ipad, app store, core data, combine, ios, swift,...
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
A collection of tools for making navigation in Swift applications more ergonomic and powerful across SwiftUI, UIKit, and AppKit
Xcode 26 and Apple platform update notes with a focus on Liquid Glass, Foundation Models Framework, and Apple Intelligence. Use when asked to explain, summarize, compare, or implement Xcode 26 era...
Creates breathtaking iOS/Mac and web apps with organic, non-AI aesthetic. Expert in SwiftUI, React animations, physics-based motion, and human-crafted design. Use for iOS/Mac app UI, React/Vue...
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation...
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating...
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI...
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations....
Write a description to description GitHub Pull Request.
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex,...
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or...
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and...