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npx skills add longbridge/gpui-component --skill "gpui-style-guide"
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# Description
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
# SKILL.md
name: gpui-style-guide
description: GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
Overview
Code style guide derived from gpui-component implementation patterns.
Based on: Analysis of Button, Checkbox, Input, Select, and other components in crates/ui
Component Structure
Basic Component Pattern
use gpui::{
div, prelude::FluentBuilder as _, AnyElement, App, Div, ElementId,
InteractiveElement, IntoElement, ParentElement, RenderOnce,
StatefulInteractiveElement, StyleRefinement, Styled, Window,
};
#[derive(IntoElement)]
pub struct MyComponent {
id: ElementId,
base: Div,
style: StyleRefinement,
// Configuration fields
size: Size,
disabled: bool,
selected: bool,
// Content fields
label: Option<Text>,
children: Vec<AnyElement>,
// Callbacks (use Rc for Clone)
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
}
impl MyComponent {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
base: div(),
style: StyleRefinement::default(),
size: Size::default(),
disabled: false,
selected: false,
label: None,
children: Vec::new(),
on_click: None,
}
}
// Builder methods
pub fn label(mut self, label: impl Into<Text>) -> Self {
self.label = Some(label.into());
self
}
pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
}
impl InteractiveElement for MyComponent {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl StatefulInteractiveElement for MyComponent {}
impl Styled for MyComponent {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl RenderOnce for MyComponent {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
// Implementation
self.base
}
}
Stateful Component Pattern
#[derive(IntoElement)]
pub struct Select {
state: Entity<SelectState>,
style: StyleRefinement,
size: Size,
// ...
}
pub struct SelectState {
open: bool,
selected_index: Option<usize>,
// ...
}
impl Select {
pub fn new(state: &Entity<SelectState>) -> Self {
Self {
state: state.clone(),
size: Size::default(),
style: StyleRefinement::default(),
}
}
}
Trait Implementations
Sizable
impl Sizable for MyComponent {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
Selectable
impl Selectable for MyComponent {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn is_selected(&self) -> bool {
self.selected
}
}
Disableable
impl Disableable for MyComponent {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
fn is_disabled(&self) -> bool {
self.disabled
}
}
Variant Patterns
Enum Variants
#[derive(Clone, Copy, PartialEq, Eq, Default, Debug)]
pub enum ButtonVariant {
Primary,
#[default]
Secondary,
Danger,
Success,
Warning,
Ghost,
Link,
}
Trait-Based Variant API
pub trait ButtonVariants: Sized {
fn with_variant(self, variant: ButtonVariant) -> Self;
/// With the primary style for the Button.
fn primary(self) -> Self {
self.with_variant(ButtonVariant::Primary)
}
/// With the danger style for the Button.
fn danger(self) -> Self {
self.with_variant(ButtonVariant::Danger)
}
// ... more variants
}
Custom Variant Pattern
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub struct ButtonCustomVariant {
color: Hsla,
foreground: Hsla,
border: Hsla,
hover: Hsla,
active: Hsla,
shadow: bool,
}
impl ButtonCustomVariant {
pub fn new(cx: &App) -> Self {
Self {
color: cx.theme().transparent,
foreground: cx.theme().foreground,
// ...
shadow: false,
}
}
pub fn color(mut self, color: Hsla) -> Self {
self.color = color;
self
}
// ... more builder methods
}
Action and Keybinding Patterns
Context Constant
const CONTEXT: &str = "Select";
Init Function
pub(crate) fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("up", SelectUp, Some(CONTEXT)),
KeyBinding::new("down", SelectDown, Some(CONTEXT)),
KeyBinding::new("enter", Confirm { secondary: false }, Some(CONTEXT)),
KeyBinding::new("escape", Cancel, Some(CONTEXT)),
])
}
Action Usage
use crate::actions::{Cancel, Confirm, SelectDown, SelectUp};
div()
.key_context(CONTEXT)
.on_action(cx.listener(Self::on_action_select_up))
.on_action(cx.listener(Self::on_action_confirm))
Trait Definitions
Item Traits
pub trait SelectItem: Clone {
type Value: Clone;
fn title(&self) -> SharedString;
fn display_title(&self) -> Option<AnyElement> {
None
}
fn render(&self, _: &mut Window, _: &mut App) -> impl IntoElement {
self.title().into_element()
}
fn value(&self) -> &Self::Value;
fn matches(&self, query: &str) -> bool {
self.title().to_lowercase().contains(&query.to_lowercase())
}
}
Implement for Common Types
impl SelectItem for String {
type Value = Self;
fn title(&self) -> SharedString {
SharedString::from(self.to_string())
}
fn value(&self) -> &Self::Value {
&self
}
}
impl SelectItem for SharedString { /* ... */ }
impl SelectItem for &'static str { /* ... */ }
Icon Pattern
IconNamed Trait
pub trait IconNamed {
fn path(self) -> SharedString;
}
impl<T: IconNamed> From<T> for Icon {
fn from(value: T) -> Self {
Icon::build(value)
}
}
IconName Enum
#[derive(IntoElement, Clone)]
pub enum IconName {
ArrowDown,
ArrowUp,
Check,
Close,
// ... all icon names
}
Documentation Patterns
Component Documentation
/// A Checkbox element.
#[derive(IntoElement)]
pub struct Checkbox { }
Method Documentation
impl Checkbox {
/// Create a new Checkbox with the given id.
pub fn new(id: impl Into<ElementId>) -> Self { }
/// Set the label for the checkbox.
pub fn label(mut self, label: impl Into<Text>) -> Self { }
/// Set the click handler for the checkbox.
///
/// The `&bool` parameter indicates the new checked state after the click.
pub fn on_click(mut self, handler: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self { }
}
Import Organization Pattern
// 1. External crate imports
use std::rc::Rc;
// 2. Crate imports
use crate::{
ActiveTheme, Disableable, FocusableExt, Icon, IconName,
Selectable, Sizable, Size, StyledExt,
};
// 3. GPUI imports
use gpui::{
div, prelude::FluentBuilder as _, px, relative, rems,
AnyElement, App, Div, ElementId, InteractiveElement,
IntoElement, ParentElement, RenderOnce,
StatefulInteractiveElement, StyleRefinement, Styled, Window,
};
Field Organization
pub struct Component {
// 1. Identity
id: ElementId,
base: Div,
style: StyleRefinement,
// 2. Configuration
size: Size,
disabled: bool,
selected: bool,
tab_stop: bool,
tab_index: isize,
// 3. Content/children
label: Option<Text>,
children: Vec<AnyElement>,
prefix: Option<AnyElement>,
suffix: Option<AnyElement>,
// 4. Callbacks (last)
on_click: Option<Rc<dyn Fn(Args, &mut Window, &mut App) + 'static>>,
}
Common Patterns
Optional Elements
pub fn prefix(mut self, prefix: impl IntoElement) -> Self {
self.prefix = Some(prefix.into_any_element());
self
}
Callback Patterns
// Pattern 1: Event parameter first
pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
// Pattern 2: State parameter
pub fn on_change(mut self, handler: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self {
self.on_change = Some(Rc::new(handler));
self
}
Static Handler Functions
fn handle_click(
on_click: &Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
checked: bool,
window: &mut Window,
cx: &mut App,
) {
let new_checked = !checked;
if let Some(f) = on_click {
(f)(&new_checked, window, cx);
}
}
Boolean Methods
// Enable/disable patterns
pub fn cleanable(mut self, cleanable: bool) -> Self {
self.cleanable = cleanable;
self
}
// Toggle methods (no parameter)
pub fn mask_toggle(mut self) -> Self {
self.mask_toggle = true;
self
}
Size Methods
Size Trait
impl Sizable for Component {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
Convenience Size Methods (from StyleSized trait)
Components get .xsmall(), .small(), .medium(), .large() automatically via StyleSized trait.
Rendering Patterns
RenderOnce Pattern
impl RenderOnce for MyComponent {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let (width, height) = self.size.input_size();
self.base
.id(self.id)
.flex()
.items_center()
.gap(px(8.))
.min_w(width)
.h(height)
.when(self.disabled, |this| {
this.opacity(0.5).cursor_not_allowed()
})
.children(self.children)
}
}
Theme Usage
// Access theme colors
cx.theme().surface
cx.theme().foreground
cx.theme().border
cx.theme().primary
cx.theme().transparent
// Use in components
div()
.bg(cx.theme().surface)
.text_color(cx.theme().foreground)
.border_color(cx.theme().border)
Reference Documentation
- Component Examples: See component-examples.md
- Full component implementations
-
Common patterns in action
-
Trait Patterns: See trait-patterns.md
- Detailed trait implementation guides
- Custom trait design patterns
Quick Checklist
When creating a new component in crates/ui:
- [ ]
#[derive(IntoElement)]on struct - [ ] Include
id: ElementId,base: Div,style: StyleRefinement - [ ] Implement
InteractiveElement,StatefulInteractiveElement,Styled - [ ] Implement
RenderOncetrait - [ ] Implement
Sizableif component has sizes - [ ] Implement
Selectableif component can be selected - [ ] Implement
Disableableif component can be disabled - [ ] Use
Rc<dyn Fn>for callbacks - [ ] Use
Option<AnyElement>for optional child elements - [ ] Import
prelude::FluentBuilder as _ - [ ] Use theme colors via
cx.theme() - [ ] Follow field organization pattern
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