Guides Android performance optimizations. Use when app is slow, has memory leaks, ANR issues, battery drain, or janky UI. Covers profiling, memory management, rendering optimizations, and best practices.
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing,...
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game...
Video/audio/image processing with FFmpeg and ImageMagick. Tools: FFmpeg (video/audio), ImageMagick (images). Capabilities: format conversion, encoding (H.264/H.265/VP9/AV1), streaming (HLS/DASH),...
Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music...
Evaluates code generation models across HumanEval, MBPP, MultiPL-E, and 15+ benchmarks with pass@k metrics. Use when benchmarking code models, comparing coding abilities, testing multi-language...
React performance optimization guidelines. Use when writing, reviewing, or refactoring React components to ensure optimal rendering and bundle patterns. Triggers on tasks involving React...
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react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working...
Simon Prince's comprehensive deep learning framework for understanding neural networks, architectures, and training.
Foundation model for image segmentation with zero-shot transfer. Use when you need to segment any object in images using points, boxes, or masks as prompts, or automatically generate all object...
Expert in web animations, transitions, and motion design using Framer Motion and CSS
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building...
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building...
Translates PDF documents to any target language with layout preservation. Supports academic papers, books, manuals, and general documents. Extracts text, tables, and metadata, translates with...
Advanced Compose Multiplatform UI patterns for shared composables. Use when working with visual UI components, state management patterns (remember, derivedStateOf, produceState), recomposition...
Guide for using SLIME (LLM post-training framework for RL Scaling). Use when working with SLIME for reinforcement learning training of language models, including setup, configuration, training...
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Track ML experiments, manage model registry with versioning, deploy models to production, and reproduce experiments with MLflow - framework-agnostic ML lifecycle platform