Refactor high-complexity React components in Dify frontend. Use when `pnpm analyze-component...
npx skills add Bobby2067/agent-skills-collection --skill "build123d"
Install specific skill from multi-skill repository
# Description
CAD modeling with build123d Python library. Use when creating 3D models, exporting to GLB/STEP/STL, or doing boolean operations (union, difference, intersection). Triggers on: CAD, 3D modeling, sphere, box, cylinder, mesh export, GLB, STEP, STL, solid modeling, parametric design, threads, fasteners, bolts, nuts, screws, gears, pipes, flanges, bearings, bd_warehouse, spur gear, helical gear, bevel gear, planetary gear, ring gear, cycloid gear, rack and pinion, gggears, herringbone, gear mesh, gear train.
# SKILL.md
name: build123d
description: CAD modeling with build123d Python library. Use when creating 3D models, exporting to GLB/STEP/STL, or doing boolean operations (union, difference, intersection). Triggers on: CAD, 3D modeling, sphere, box, cylinder, mesh export, GLB, STEP, STL, solid modeling, parametric design, threads, fasteners, bolts, nuts, screws, gears, pipes, flanges, bearings, bd_warehouse, spur gear, helical gear, bevel gear, planetary gear, ring gear, cycloid gear, rack and pinion, gggears, herringbone, gear mesh, gear train.
build123d CAD Modeling
Zero-Setup with uv
No installation required. Run any build123d script with:
uvx --from build123d python script.py
This automatically downloads build123d and runs your script. First run takes ~30s, subsequent runs are instant.
Install uv (if not already installed):
curl -LsSf https://astral.sh/uv/install.sh | sh
Critical: Imports
All exports are in the main module:
from build123d import Sphere, Box, Cylinder, export_gltf, export_step, export_stl
NEVER use from build123d.exporters import ... - this module does not exist.
Quick Start Example
#!/usr/bin/env python3
from build123d import Sphere, Box, export_gltf, Pos
# Create shapes
sphere = Sphere(radius=20)
box = Pos(15, 0, 0) * Box(10, 10, 10)
# Boolean union
result = sphere + box
# Export to GLB (for web viewers, Three.js)
export_gltf(result, "./model.glb", binary=True)
print("Exported model.glb")
Run it:
uvx --from build123d python my_model.py
Geometry Inspection (Optional)
To inspect geometry properties, add this to your script:
def inspect(shape):
bbox = shape.bounding_box()
print(f"Size: {bbox.max.X - bbox.min.X:.1f} x {bbox.max.Y - bbox.min.Y:.1f} x {bbox.max.Z - bbox.min.Z:.1f}")
print(f"Volume: {shape.volume:.1f}")
print(f"Faces: {len(shape.faces())}, Edges: {len(shape.edges())}")
inspect(result)
A full inspection harness is available in scripts/harness.py for advanced use.
Quick Reference
Shapes
Box(length, width, height)
Sphere(radius=20)
Cylinder(radius=10, height=25)
Cone(bottom_radius=15, top_radius=5, height=20)
Torus(major_radius=20, minor_radius=5)
Boolean Operations
union = shape1 + shape2 # Fuse
difference = shape1 - shape2 # Cut
intersection = shape1 & shape2 # Common volume
Positioning
from build123d import Pos, Rot
moved = Pos(x, y, z) * shape # Translate
rotated = Rot(rx, ry, rz) * shape # Rotate (degrees)
Export
export_gltf(shape, "./out.glb", binary=True) # GLB for web
export_step(shape, "./out.step") # CAD interchange
export_stl(shape, "./out.stl") # 3D printing
Examples by Capability
21 runnable examples in references/examples/:
Basics (01-08)
01_simple_shapes.py- Box, Sphere, Cylinder, Cone, Torus02_boolean_operations.py- Union (+), difference (-), intersection (&)03_export_formats.py- GLB, STEP, STL, BREP export04_positioning.py- Pos(), Rot() transforms05_sketch_extrude.py- 2D sketch to 3D solid06_fillet_chamfer.py- Edge rounding and beveling07_csg_classic.py- Classic CSG operations08_hole_pattern.py- GridLocations for hole patterns
3D Operations
loft.py- Connect multiple profilesvase.py- Revolve + edge filtering + shellingtea_cup.py- Revolve + sweep for handle
Advanced Techniques
roller_coaster.py- Helix + Spline curvespacked_boxes.py- pack() algorithmtoy_truck.py- Joints for assemblydual_color_3mf.py- Multi-color 3MF export
Run any example:
uvx --from build123d python references/examples/01_simple_shapes.py
Advanced Patterns
For builder mode, edge filtering, loft, sweep, revolve:
See references/advanced-patterns.md
bd_warehouse - Parametric Parts Library
For threads, fasteners, simple gears, pipes, flanges, and bearings: See references/bd-warehouse-reference.md
uvx --from build123d --with bd_warehouse python script.py
Examples: 09_bd_warehouse_threads.py through 14_bd_warehouse_bearings.py
gggears - Advanced Gear Generation
For advanced parametric gears (spur, helical, bevel, planetary, cycloid, racks): See references/gggears-reference.md
uvx --from build123d --with "gggears @ git+https://github.com/GarryBGoode/gggears" python script.py
Examples: 15_gggears_spur.py through 20_gggears_rack.py
Quick example:
from gggears import SpurGear, UP
from build123d import export_gltf
gear1 = SpurGear(number_of_teeth=12, module=2.0, height=10.0)
gear2 = SpurGear(number_of_teeth=24, module=2.0, height=10.0)
gear1.mesh_to(gear2, target_dir=UP)
assembly = gear1.build_part() + gear2.build_part()
export_gltf(assembly, "./gears.glb", binary=True)
Post-Processing Pipeline
After exporting GLB, you can optimize and verify:
# 1. Optimize for web delivery (optional)
bunx @gltf-transform/cli optimize model.glb optimized.glb --compress draco
# 2. Render to image for visual verification
bunx render-glb model.glb preview.png
See the gltf-transform and render-glb plugins for full documentation.
Source Repositories
- build123d: https://github.com/gumyr/build123d
- bd_warehouse: https://github.com/gumyr/bd_warehouse
- gggears: https://github.com/GarryBGoode/gggears
- render-glb: https://github.com/rawwerks/render-glb
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.