hzqst

find-CBasePlayerController_HandleCommand_JoinTeam

5
0
# Install this skill:
npx skills add hzqst/CS2_VibeSignatures --skill "find-CBasePlayerController_HandleCommand_JoinTeam"

Install specific skill from multi-skill repository

# Description

Find and identify the CBasePlayerController_HandleCommand_JoinTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the HandleCommand_JoinTeam function by searching for known debug string references and analyzing cross-references.

# SKILL.md


name: find-CBasePlayerController_HandleCommand_JoinTeam
description: Find and identify the CBasePlayerController_HandleCommand_JoinTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the HandleCommand_JoinTeam function by searching for known debug string references and analyzing cross-references.


Find CBasePlayerController_HandleCommand_JoinTeam

Locate CBasePlayerController_HandleCommand_JoinTeam in CS2 server.dll or server.so using IDA Pro MCP tools.

Method

  1. Search for the debug string:
    mcp__ida-pro-mcp__find_regex pattern="HandleCommand_JoinTeam\( %d \) - invalid"

  2. Get cross-references to the string:
    mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"

  3. Decompile the referencing function:
    mcp__ida-pro-mcp__decompile addr="<function_addr>"

  4. Rename the function:
    mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<function_addr>", "name": "CBasePlayerController_HandleCommand_JoinTeam"}]}

  5. Generate and validate unique signature:

DO NOT use find_bytes as it won't work for function.
ALWAYS Use SKILL /generate-signature-for-function to generate a robust and unique signature for the function.

  1. Write IDA analysis output as YAML beside the binary:

ALWAYS Use SKILL /write-func-ida-analysis-output-as-yaml to write the analysis results.

Required parameters:
- func_name: CBasePlayerController_HandleCommand_JoinTeam
- func_addr: The function address from step 3
- func_sig: The validated signature from step 6

Signature Pattern

The function contains a debug warning call with format string:

HandleCommand_JoinTeam( %d ) - invalid team index.

Function Characteristics

  • Prototype: bool CBasePlayerController::HandleCommand_JoinTeam(CBasePlayerController *pPlayerController, int teamIndex, bool bQueue)
  • Parameters:
  • this: CBasePlayerController pointer
  • teamIndex: The target team index
  • bQueue: Whether to queue the team change
  • Return: bool indicating success/failure

Team IDs

  • 0: Unassigned
  • 1: Spectator
  • 2: Terrorist
  • 3: Counter-Terrorist

Output YAML Format

The output YAML filename depends on the platform:
- server.dll β†’ CBasePlayerController_HandleCommand_JoinTeam.windows.yaml
- server.so β†’ CBasePlayerController_HandleCommand_JoinTeam.linux.yaml

func_va: 0x180XXXXXX      # Virtual address of the function - This can change when game updates.
func_rva: 0xXXXXXX        # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0xXXX          # Function size in bytes  - This can change when game updates.
func_sig: XX XX XX XX XX  # Unique byte signature for pattern scanning - This can change when game updates.

# Supported AI Coding Agents

This skill is compatible with the SKILL.md standard and works with all major AI coding agents:

Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.