Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add hzqst/CS2_VibeSignatures --skill "find-CGameRules_ClientSettingsChanged"
Install specific skill from multi-skill repository
# Description
Find and identify the CGameRules_ClientSettingsChanged function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ClientSettingsChanged function by searching for the "fov_desired" string reference and analyzing cross-references.
# SKILL.md
name: find-CGameRules_ClientSettingsChanged
description: Find and identify the CGameRules_ClientSettingsChanged function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ClientSettingsChanged function by searching for the "fov_desired" string reference and analyzing cross-references.
Find CGameRules_ClientSettingsChanged
Locate CGameRules::ClientSettingsChanged in CS2 server.dll or server.so using IDA Pro MCP tools.
Method
-
Search for the string:
mcp__ida-pro-mcp__find_regex pattern="fov_desired" -
Get cross-references to the string:
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>" -
Decompile the referencing functions and look for this pattern:
mcp__ida-pro-mcp__decompile addr="<function_addr>"
The target function should contain code similar to:
cpp
if ( (_DWORD)PlayerInfo != -1 )
v4 = (_DWORD)PlayerInfo - 1;
v31 = (_BYTE *)v30(g_Source2EngineToServer, v4, "fov_desired");
v23 = v22;
if ( v22 && *v22 && (unsigned int)V_atoi(v22) )
You should also see references to oldname, newname and player_changename within the function.
-
Rename the function:
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<function_addr>", "name": "CGameRules_ClientSettingsChanged"}]} -
Find VTable and Calculate Offset:
ALWAYS Use SKILL /get-vftable-index to get vtable offset and index for the function.
- Generate and validate unique signature:
DO NOT use find_bytes as it won't work for function.
ALWAYS Use SKILL /generate-signature-for-function to generate a robust and unique signature for the function.
- Write IDA analysis output as YAML beside the binary:
ALWAYS Use SKILL /write-vfunc-ida-analysis-output-as-yaml to write the analysis results.
Required parameters:
- func_name: CGameRules_ClientSettingsChanged
- func_addr: The function address from step 3
- func_sig: The validated signature from step 6
VTable parameters (when this is a virtual function):
- vtable_name: CGameRules or CCSGameRules (depending on which vtable contains it)
- vfunc_offset: The offset from step 5
- vfunc_index: The index from step 5
Signature Pattern
The function contains a call to get the fov_desired convar value:
v31 = (_BYTE *)v30(g_Source2EngineToServer, v4, "fov_desired");
And contains string references related to player name changes:
- oldname
- newname
- player_changename
Function Characteristics
- Prototype:
bool CGameRules::ClientSettingsChanged(CGameRules *pGameRules, CBasePlayerController *pPlayerController) - Parameters:
pGameRules: Pointer to the CGameRules instance (this)pPlayerController: Pointer to the player controller whose settings changed- Return:
boolindicating success/failure
DLL Information
- DLL:
server.dll(Windows) /server.so(Linux)
Output YAML Format
The output YAML filename depends on the platform:
- server.dll β CGameRules_ClientSettingsChanged.windows.yaml
- server.so β CGameRules_ClientSettingsChanged.linux.yaml
func_va: 0x180XXXXXX # Virtual address of the function - This can change when game updates.
func_rva: 0xXXXXXX # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0xXXX # Function size in bytes - This can change when game updates.
func_sig: XX XX XX XX XX # Unique byte signature for pattern scanning - This can change when game updates.
vtable_name: CGameRules # (if virtual function)
vfunc_offset: 0xXXX # Offset from vtable start - This can change when game updates. (if virtual function)
vfunc_index: XX # vtable[XX] - This can change when game updates. (if virtual function)
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.