SageV1

makepad-dsl

0
0
# Install this skill:
npx skills add SageV1/makepad-skills --skill "makepad-dsl"

Install specific skill from multi-skill repository

# Description

|

# SKILL.md


name: makepad-dsl
description: |
CRITICAL: Use for Makepad DSL syntax and inheritance. Triggers on:
makepad dsl, live_design, makepad inheritance, makepad prototype,
"", "Foo = { }", makepad object, makepad property,
makepad DSL 语法, makepad 继承, makepad 原型, 如何定义 makepad 组件


Makepad DSL Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at the Rust makepad-widgets crate DSL. Help users by:
- Writing code: Generate DSL code following the patterns below
- Answering questions: Explain DSL syntax, inheritance, property overriding

Documentation

Refer to the local files for detailed documentation:
- ./references/dsl-syntax.md - Complete DSL syntax reference
- ./references/inheritance.md - Inheritance patterns and examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
  3. Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
  4. Still answer based on SKILL.md patterns + built-in knowledge
  5. If reference file exists, incorporate its content into the answer

Key Patterns

1. Anonymous Object

{
    width: 100.0
    height: 50.0
    color: #FF0000
}

2. Named Object (Prototype)

MyButton = {
    width: Fit
    height: 40.0
    padding: 10.0
    draw_bg: { color: #333333 }
}

3. Inheritance with Override

PrimaryButton = <MyButton> {
    draw_bg: { color: #0066CC }  // Override parent color
    draw_text: { color: #FFFFFF }  // Add new property
}

4. Widget Instantiation

<View> {
    // Inherits from View prototype
    width: Fill
    height: Fill

    <Button> { text: "Click Me" }  // Child widget
    <Label> { text: "Hello" }      // Another child
}

5. Linking Rust Struct to DSL

// In live_design!
MyWidget = {{MyWidget}} {
    // DSL properties
    width: 100.0
}

// In Rust
#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
    #[deref] view: View,
    #[live] width: f64,
}

DSL Syntax Reference

Syntax Description Example
{ ... } Anonymous object { width: 100.0 }
Name = { ... } Named prototype MyStyle = { color: #FFF }
<Name> { ... } Inherit from prototype <MyStyle> { size: 10.0 }
{{RustType}} Link to Rust struct App = {{App}} { ... }
name = <Widget> Named child widget btn = <Button> { }
dep("...") Resource dependency dep("crate://self/img.png")

Property Types

Type Example Description
Number width: 100.0 Float value
Color color: #FF0000FF RGBA hex color
String text: "Hello" Text string
Enum flow: Down Enum variant
Size width: Fit Fit, Fill, or numeric
Object padding: { top: 10.0 } Nested object
Array labels: ["A", "B"] List of values

Inheritance Rules

  1. Eager Copy: All parent properties are copied immediately
  2. Override: Child can override any parent property
  3. Extend: Child can add new properties
  4. Nested Override: Override nested objects partially
Parent = {
    a: 1
    nested: { x: 10, y: 20 }
}

Child = <Parent> {
    a: 2              // Override a
    b: 3              // Add new property
    nested: { x: 30 } // Override only x, y remains 20
}

When Writing Code

  1. Use <Widget> syntax to inherit from built-in widgets
  2. Define reusable styles as named prototypes
  3. Use {{RustType}} to link DSL to Rust structs
  4. Override only properties that need to change
  5. Use meaningful names for child widget references

When Answering Questions

  1. Explain inheritance as "eager copy" - properties are copied at definition time
  2. Emphasize that DSL is embedded in Rust via live_design! macro
  3. Highlight that changes to DSL are live-reloaded without recompilation
  4. Distinguish between named objects (prototypes) and widget instances

# Supported AI Coding Agents

This skill is compatible with the SKILL.md standard and works with all major AI coding agents:

Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.