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npx skills add hzqst/CS2_VibeSignatures --skill "find-CTakeDamageInfo_GetWeaponName"
Install specific skill from multi-skill repository
# Description
Find and identify the CTakeDamageInfo_GetWeaponName function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetWeaponName function by searching for the "_projectile" string reference and analyzing cross-references.
# SKILL.md
name: find-CTakeDamageInfo_GetWeaponName
description: Find and identify the CTakeDamageInfo_GetWeaponName function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetWeaponName function by searching for the "_projectile" string reference and analyzing cross-references.
Find CTakeDamageInfo_GetWeaponName
Locate CTakeDamageInfo::GetWeaponName in CS2 server.dll or server.so using IDA Pro MCP tools.
Method
- Search for the string:
mcp__ida-pro-mcp__find_regex pattern="_projectile"
Look for the exact string _projectile (not the ones with prefixes like flashbang_projectile).
-
Get cross-references to the string:
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>" -
Decompile the referencing function and verify it matches this pattern:
mcp__ida-pro-mcp__decompile addr="<function_addr>"
The target function should contain code similar to:
cpp
if ( (unsigned __int8)sub_XXXXXXXX(v6) )
return v6 + 7;
v15 = sub_XXXXXXXX(v6, 95i64); // 95 = '_' character
v16 = v15;
if ( !v15 || (unsigned int)V_stricmp_fast(v15, "_projectile") )
return v6;
sub_XXXXXXXX(&unk_XXXXXXXX, "%.*s", (unsigned int)(v16 - (_DWORD)v6), v6);
return (char *)&unk_XXXXXXXX;
Key characteristics:
- Uses V_stricmp_fast to compare with "_projectile"
- Uses "%.*s" format string for string manipulation
- Returns a const char*
-
Rename the function:
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<function_addr>", "name": "CTakeDamageInfo_GetWeaponName"}]} -
Generate and validate unique signature:
DO NOT use find_bytes as it won't work for function.
ALWAYS Use SKILL /generate-signature-for-function to generate a robust and unique signature for the function.
- Write IDA analysis output as YAML beside the binary:
ALWAYS Use SKILL /write-func-as-yaml to write the analysis results.
Required parameters:
- func_name: CTakeDamageInfo_GetWeaponName
- func_addr: The function address from step 3
- func_sig: The validated signature from step 5
Note: This is NOT a virtual function, so no vtable parameters are needed.
Signature Pattern
The function contains:
- String comparison with "_projectile" using V_stricmp_fast
- Format string "%.*s" for extracting weapon name prefix
- Character search for '_' (95 decimal)
Function Characteristics
- Prototype:
const char *CTakeDamageInfo::GetWeaponName(CTakeDamageInfo *pthis) - Parameters:
pthis: Pointer to the CTakeDamageInfo instance (this)- Return:
const char*- the weapon name with_projectilesuffix stripped if present
DLL Information
- DLL:
server.dll(Windows) /server.so(Linux)
Notes
- This is a regular member function, NOT a virtual function
- No vtable information is needed for this function
Output YAML Format
The output YAML filename depends on the platform:
- server.dll → CTakeDamageInfo_GetWeaponName.windows.yaml
- server.so → CTakeDamageInfo_GetWeaponName.linux.yaml
func_va: 0x180XXXXXX # Virtual address of the function - This can change when game updates.
func_rva: 0xXXXXXX # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0xXXX # Function size in bytes - This can change when game updates.
func_sig: XX XX XX XX XX # Unique byte signature for pattern scanning - This can change when game updates.
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.