Use when adding new error messages to React, or seeing "unknown error code" warnings.
npx skills add rudedogg/zig-skills --skill "zig-0.15"
Install specific skill from multi-skill repository
# Description
Up-to-date Zig programming language patterns for version 0.15.x. Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially build system APIs (root_module instead of root_source_file), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), and removed language features (async/await, usingnamespace).
# SKILL.md
name: zig-0.15
description: Up-to-date Zig programming language patterns for version 0.15.x. Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially build system APIs (root_module instead of root_source_file), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), and removed language features (async/await, usingnamespace).
Zig Language Reference (v0.15.2)
Zig evolves rapidly. Training data contains outdated patterns that cause compilation errors. This skill documents breaking changes and correct modern patterns.
Critical: Removed Features (0.15.x)
usingnamespace - REMOVED
// WRONG - compile error
pub usingnamespace @import("other.zig");
// CORRECT - explicit re-export
const other = @import("other.zig");
pub const foo = other.foo;
async/await - REMOVED
Keywords removed from language. Async I/O is now in std.Io interface.
Critical: I/O API Rewrite ("Writergate")
The entire std.io API changed. New std.Io.Writer and std.Io.Reader are non-generic with buffer in the interface.
Writing
// WRONG - old API
const stdout = std.io.getStdOut().writer();
try stdout.print("Hello\n", .{});
// CORRECT - new API: provide buffer, access .interface, flush
var buf: [4096]u8 = undefined;
var stdout_writer = std.fs.File.stdout().writer(&buf);
const stdout = &stdout_writer.interface;
try stdout.print("Hello\n", .{});
try stdout.flush(); // REQUIRED!
Reading
// Reading from file
var buf: [4096]u8 = undefined;
var file_reader = file.reader(&buf);
const r = &file_reader.interface;
// Read line by line (takeDelimiter returns null at EOF)
while (try r.takeDelimiter('\n')) |line| {
// process line (doesn't include '\n')
}
// Read binary data
const header = try r.takeStruct(Header, .little);
const value = try r.takeInt(u32, .big);
Fixed Buffer Writer (no file)
var buf: [256]u8 = undefined;
var w: std.io.Writer = .fixed(&buf);
try w.print("Hello {s}", .{"world"});
const result = w.buffered(); // "Hello world"
Fixed Reader (from slice)
var r: std.io.Reader = .fixed("hello\nworld");
const line = try r.takeDelimiter('\n'); // "hello"
Removed: BufferedWriter, CountingWriter, std.io.bufferedWriter()
Deprecated: GenericWriter, GenericReader, AnyWriter, AnyReader, FixedBufferStream
New: std.Io.Writer, std.Io.Reader - non-generic, buffer in interface
Replacements:
- CountingWriter → std.Io.Writer.Discarding (has .fullCount())
- BufferedWriter → buffer provided to .writer(&buf) call
- Allocating output → std.Io.Writer.Allocating
Critical: Build System (0.15.x)
root_source_file is REMOVED from addExecutable/addLibrary/addTest. Use root_module:
// WRONG - removed field
b.addExecutable(.{
.name = "app",
.root_source_file = b.path("src/main.zig"), // ERROR
.target = target,
});
// CORRECT
b.addExecutable(.{
.name = "app",
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
}),
});
Module imports changed:
// WRONG (old API)
exe.addModule("helper", helper_mod);
// CORRECT
exe.root_module.addImport("helper", helper_mod);
Adding dependency modules:
const dep = b.dependency("lib", .{ .target = target, .optimize = optimize });
exe.root_module.addImport("lib", dep.module("lib"));
See std.Build reference for complete build system documentation.
Critical: Container Initialization
Never use .{} for containers. Use .empty or .init:
// WRONG - deprecated
var list: std.ArrayList(u32) = .{};
var gpa: std.heap.DebugAllocator(.{}) = .{};
// CORRECT - use .empty for empty collections
var list: std.ArrayList(u32) = .empty;
var map: std.AutoHashMapUnmanaged(u32, u32) = .empty;
// CORRECT - use .init for stateful types with internal config
var gpa: std.heap.DebugAllocator(.{}) = .init;
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
Naming Changes
std.ArrayListUnmanaged→std.ArrayList(Unmanaged is now default, old name deprecated)std.heap.GeneralPurposeAllocator→std.heap.DebugAllocator(GPA alias still works)
std.BoundedArray - REMOVED. Use:
var buffer: [8]i32 = undefined;
var stack = std.ArrayList(i32).initBuffer(&buffer);
Critical: Format Strings (0.15.x)
{f} required to call format methods:
// WRONG - ambiguous error
std.debug.print("{}", .{std.zig.fmtId("x")});
// CORRECT
std.debug.print("{f}", .{std.zig.fmtId("x")});
Format method signature changed:
// OLD - wrong
pub fn format(self: @This(), comptime fmt: []const u8, opts: std.fmt.FormatOptions, writer: anytype) !void
// NEW - correct
pub fn format(self: @This(), writer: *std.Io.Writer) std.Io.Writer.Error!void
Breaking Changes (0.14.0+)
@branchHint replaces @setCold
// WRONG
@setCold(true);
// CORRECT
@branchHint(.cold); // Must be first statement in block
@export takes pointer
// WRONG
@export(foo, .{ .name = "bar" });
// CORRECT
@export(&foo, .{ .name = "bar" });
Inline asm clobbers are typed
// WRONG
: "rcx", "r11"
// CORRECT
: .{ .rcx = true, .r11 = true }
@fence - REMOVED
Use stronger atomic orderings or RMW operations instead.
Decl Literals (0.14.0+)
.identifier syntax works for declarations:
const S = struct {
x: u32,
const default: S = .{ .x = 0 };
fn init(v: u32) S { return .{ .x = v }; }
};
const a: S = .default; // S.default
const b: S = .init(42); // S.init(42)
const c: S = try .init(1); // works with try
Labeled Switch (0.14.0+)
State machines use continue :label:
state: switch (initial) {
.idle => continue :state .running,
.running => if (done) break :state result else continue :state .running,
.error => return error.Failed,
}
Non-exhaustive Enum Switch (0.15.x)
Can mix explicit tags with _ and else:
switch (value) {
.a, .b => {},
else => {}, // other named tags
_ => {}, // unnamed integer values
}
Quick Fixes
| Error | Fix |
|---|---|
no field 'root_source_file' |
Use root_module = b.createModule(.{...}) |
use of undefined value |
Arithmetic on undefined is now illegal |
type 'f32' cannot represent integer |
Use float literal: 123_456_789.0 not 123_456_789 |
ambiguous format string |
Use {f} for format methods |
Version Info
- 0.15.x: Self-hosted x86_64 backend default for Debug (5x faster)
- 0.15.x: Use
--watch -fincrementalfor incremental compilation - 0.15.x:
zig build --webuifor build visualization - 0.14.0+: LLVM 19; 0.15.x: LLVM 20
Language References
Load these references when working with core language features:
Language Basics & Built-ins
- Language Basics - Core language: types, control flow (if/while/for/switch), error handling (try/catch/errdefer), optionals, structs, enums, unions, pointers, slices, comptime, functions
- Built-in Functions - All
@built-ins: type casts (@intCast, @bitCast, @ptrCast), arithmetic (@addWithOverflow, @divExact), bit ops (@clz, @popCount), memory (@memcpy, @sizeOf), atomics (@atomicRmw, @cmpxchgWeak), introspection (@typeInfo, @TypeOf, @hasDecl), SIMD (@Vector, @splat, @reduce), C interop (@cImport, @export)
Standard Library References
Load these references when working with specific modules:
Memory & Slices
- std.mem - Slice search/compare, split/tokenize, alignment, endianness, byte conversion
Text & Encoding
- std.fmt - Format strings, integer/float parsing, hex encoding, custom formatters,
{f}specifier (0.15.x) - std.ascii - ASCII character classification (isAlpha, isDigit), case conversion, case-insensitive comparison
- std.unicode - UTF-8/UTF-16 encoding/decoding, codepoint iteration, validation, WTF-8 for Windows
- std.base64 - Base64 encoding/decoding (standard, URL-safe, with/without padding)
Math & Random
- std.math - Floating-point ops, trig, overflow-checked arithmetic, constants, complex numbers, big integers
- std.Random - PRNGs (Xoshiro256, Pcg), CSPRNGs (ChaCha), random integers/floats/booleans, shuffle, distributions
- std.hash - Non-cryptographic hash functions (Wyhash, XxHash, FNV, Murmur, CityHash), checksums (CRC32, Adler32), auto-hashing
SIMD & Vectorization
- std.simd - SIMD vector utilities: optimal vector length, iota/repeat/join/interlace patterns, element shifting/rotation, parallel searching, prefix scans, branchless selection
Time & Timing
- std.time - Wall-clock timestamps, monotonic Instant/Timer, epoch conversions, calendar utilities (year/month/day), time unit constants
- std.Tz - TZif timezone database parsing (RFC 8536), UTC offsets, DST rules, timezone abbreviations, leap seconds
Sorting & Searching
- std.sort - Sorting algorithms (pdq, block, heap, insertion), binary search, min/max
Core Data Structures
- std.ArrayList - Dynamic arrays, vectors, BoundedArray replacement
- std.HashMap / AutoHashMap - Hash maps, string maps, ordered maps
- std.ArrayHashMap - Insertion-order preserving hash map, array-style key/value access
- std.MultiArrayList - Struct-of-arrays for cache-efficient struct storage
- std.SegmentedList - Stable pointers, arena-friendly, non-copyable types
- std.DoublyLinkedList / SinglyLinkedList - Intrusive linked lists, O(1) insert/remove
- std.PriorityQueue - Binary heap, min/max extraction, task scheduling
- std.PriorityDequeue - Min-max heap, double-ended priority extraction
- std.Treap - Self-balancing BST, ordered keys, min/max/predecessor
- std.bit_set - Bit sets (Static, Dynamic, Integer, Array), set operations, iteration
- std.BufMap / BufSet - String-owning maps and sets, automatic key/value memory management
- std.StaticStringMap - Compile-time optimized string lookup, perfect hash for keywords
- std.enums - EnumSet, EnumMap, EnumArray: bit-backed enum collections
Allocators
- std.heap - Allocator selection guide, ArenaAllocator, DebugAllocator, FixedBufferAllocator, MemoryPool, SmpAllocator, ThreadSafeAllocator, StackFallbackAllocator, custom allocator implementation
I/O & Files
- std.io - Reader/Writer API (0.15.x): buffered I/O, streaming, binary data, format strings
- std.fs - File system: files, directories, iteration, atomic writes, paths
- std.tar - Tar archive reading/writing, extraction, POSIX ustar, GNU/pax extensions
- std.zip - ZIP archive reading/extraction, ZIP64 support, store/deflate compression
- std.compress - Compression: DEFLATE (gzip, zlib), Zstandard, LZMA, LZMA2, XZ decompression/compression
Networking
- std.http - HTTP client/server, TLS, connection pooling, compression, WebSocket
- std.net - TCP/UDP sockets, address parsing, DNS resolution
- std.Uri - URI parsing/formatting (RFC 3986), percent-encoding/decoding, relative URI resolution
Process Management
- std.process - Child process spawning, environment variables, argument parsing, exec
OS-Specific APIs
- std.os - OS-specific APIs: Linux syscalls, io_uring, Windows NT APIs, WASI, direct platform access
- std.c - C ABI types and libc bindings: platform-specific types (fd_t, pid_t, timespec), errno values, socket/signal/memory types, fcntl/open flags, FFI with C libraries
Concurrency
- std.Thread - Thread spawning, Mutex, RwLock, Condition, Semaphore, WaitGroup, thread pools
- std.atomic - Lock-free atomic operations: Value wrapper, fetch-and-modify (add/sub/and/or/xor), compare-and-swap, atomic ordering semantics, spin loop hints, cache line sizing
Patterns & Best Practices
- Zig Patterns - Load when writing new code or reviewing code quality. Comprehensive best practices extracted from the Zig standard library: quick patterns (memory/allocators, file I/O, HTTP, JSON, testing, build system) plus idiomatic code patterns covering syntax (closures, context pattern, options structs, destructuring), polymorphism (duck typing, generics, custom formatting, dynamic/static dispatch), safety (diagnostics, error payloads, defer/errdefer, compile-time assertions), and performance (const pointer passing)
Serialization
- std.json - JSON parsing, serialization, dynamic values, streaming, custom parse/stringify
- std.zon - ZON (Zig Object Notation) parsing and serialization for build.zig.zon, config files, data interchange
Testing & Debug
- std.testing - Unit test assertions and utilities
- std.debug - Panic, assert, stack traces, hex dump, format specifiers
- std.log - Scoped logging with configurable levels and output
Metaprogramming
- std.meta - Type introspection, field iteration, stringToEnum, generic programming
Compiler Utilities
- std.zig - AST parsing, tokenization, source analysis, linters, formatters, ZON parsing
Security & Cryptography
- std.crypto - Hashing (SHA2, SHA3, Blake3), AEAD (AES-GCM, ChaCha20-Poly1305), signatures (Ed25519, ECDSA), key exchange (X25519), password hashing (Argon2, scrypt, bcrypt), secure random, timing-safe operations
Build System
- std.Build - Build system: build.zig, modules, dependencies, build.zig.zon, steps, options, testing, C/C++ integration
# Supported AI Coding Agents
This skill is compatible with the SKILL.md standard and works with all major AI coding agents:
Learn more about the SKILL.md standard and how to use these skills with your preferred AI coding agent.